Version A0.97

Alpha 0.97
06-02-2016

We’re getting ever closer to the beta build. We are currently aiming to get into beta on July 18th and have the final build by mid to late August. In this current build, we’ve finished up the mainline storyline, you can go all the way from start to finish. It’s not polished yet, so for the people waiting to get into the story, please wait a bit more. We’re still adding in bits and pieces of the side quests.

For the next build, the focus for us is to better lead players into the game. We’re finding that a lot of players have little idea what to do once in the game, so they never get to the point of actually discovering all the systems. We see too many telling us that the game doesn’t have much content, which has us doing a lot of head scratching. Another major thing we’re work on is the linking up of the comfort, strength, animation speed, weapon weight, weapon types, armor types (and perhaps temperature) systems, this will solve several problems that you guys have mentioned before, such as players not using all the weapons and armor or jumping directly to the one with the most ATK or HP. We are also adding more code for NPC behavior when in battle, such as maybe a follower with a start up knife shouldn’t be waving it at a giant robot.

Here’s a new poster, once we hit beta, this will become the new image for the game on Steam.

Alpha 0.97 changelist:


 * Fixed player falling through blocks when reloading
 * Fixed laser gun not being accurate
 * Fixed arrow number display
 * Fixed enemies respawning when fast traveling in adventure mode
 * Fixed having to press cancel twice when reviving
 * Fixed animation problem when picking up bullets without a weapon in hand
 * Fixed shotgun giving too many skill points
 * Fixed crash created by alt-tab and right clicking with gun equipped
 * Fixed not giving skill points for gun kills
 * Fixed battle music playing when hitting the ground
 * Fixed electric numbers issue for guns using electricity
 * Fixed colony sleep UI being able to gather mainline NPCs as followers
 * Fixed followers asking for repairs without a weapon in hand
 * Fixed Tariq repeating a statement throughout the game
 * Fixed being able to enter the dodge animation while on a glider
 * Fixed turrets not showing up on the small map
 * Fixed some animals not being able to land range attacks
 * Fixed adventure mode not having ocean bg music
 * Fixed NPCs getting attacked by animals and ignoring them
 * Fixed NPCs running into chests
 * Fixed NPCs with exclamation marks on the small map not giving a mission
 * Fixed Chen’s eyes
 * Fixed near clip problems with climbing ladders
 * Fixed the player becoming bald for a second when going from first person to third
 * Fixed no sound when in melee combat when in the air
 * Fixed no sound when in multiplayer
 * Fixed some issues with male and female specific clothing in the replicator
 * Fixed broken axe always broadcasting that it’s broken
 * Fixed digging in the GRV ship mission giving the wrong item
 * Fixed factory replicator workers stopping work when the player talks to them
 * Fixed being able to call a follower even when the follower is dead
 * Fixed the upgrade machine not being able to upgrade the axe
 * Fixed the energy shield not working for the follower
 * Fixed still being able to pick up items when the inventory is full
 * Fixed some fish and bird attack issues
 * Fixed animals spawning within the colony shield
 * Fixed the Paja not being able to get up after entering ragdoll state
 * Fixed Peter and Ava falling to the bottom of the desert tower when reloading on a slower harddrive
 * Fixed not being able to click the materials in the build menu with the mouse
 * Fixed issue with the tutorial level elevator when heading down
 * Fixed too many dungeons spawning in multiplayer
 * Fixed player not able to use own colony upon returning to server in multiplayer
 * Fixed the gather icon not showing in tutorial
 * Fixed colony NPC change cloth UI
 * Fixed tree billboards in water showing up above water
 * Fixed AI not gradually appearing when spawning
 * Fixed land AI spawning in water
 * Fixed ragdoll for hexapod
 * Fixed various UI bugs
 * Deleted the R&D skill
 * Deleted the World Editor button for Mac and Linux machines, the World Editor is Windows only
 * Changed the wooden bed to a sleeping bag to better fit the theme
 * Increased the draw distance for trees in adventure mode
 * Optimized ragdolls in oceans
 * Tweaked fog color for several biomes
 * Tweaked water gathering to holding the left mouse key
 * Tweaked NPC camp behavior so that they’re not eating and sleeping at the same time
 * Tweaked mineral scanner colors
 * Tweaked battle music for slow in and out
 * Tweaked tutorial missions to be more precise and clearer
 * Tweaked tutorial tips speed
 * Tweaked repair machine time to much lower
 * Tweaked recycle machine time to much lower
 * Tweaked the size of the plant root area when planting
 * Tweaked the colony building location so that it cannot be placed in caves or underwater
 * Tweaked all font to thick font
 * Tweaked the speed at which weather changes between biomes
 * Tweaked some animal turn animations
 * Tweaked the height and speed of aircraft
 * Tweaked sound output for animal groups
 * Tweaked animal speeds
 * Tweaked some NPC animations
 * Added all mainline story missions (bugs and all)
 * Added tooltips for options
 * Added followers using ISO weapons
 * Added new NPCs
 * Added new rivers
 * Added water in dungeons
 * Added more enemy types in dungeons
 * Added lights to some static models
 * Added lights to dungeons
 * Added water waves for animals
 * Added new ocean plants
 * Added new volcanic plants
 * Added the grappling hook, Hitomi sells it
 * Added many animal sounds
 * Added hit sounds
 * Added gun sounds
 * Added vehicle sounds
 * Added turret sounds
 * Added new cg intro (it might be a bit choppy for some, still working on that)
 * Added easy mode for story mode
 * Added pause when pressing esc
 * Added several new story locations
 * Added new terrain features to the world map
 * Added Puja and Paja kneeling animation for when firing weapons
 * Added using player made ISOs as loot for dungeons
 * Added levels for dungeons
 * Added more cutscene animations
 * Added sleep behavior at night for animals
 * Added 12 types of new animals
 * Added Ava’s little robot
 * Added placeable storage box
 * Added two-handed weapons
 * Added colony warning for low coal
 * Added minirobot missile effect
 * Added followers being able to switch weapons when out of ammo
 * Added having Nan sell the laser pistol
 * Added ocean sounds
 * Added footstep sounds
 * Added canceling follow missions when entering a dungeon in single player
 * Added a new custom map