Version B0.6

Beta 0.6
09-14-2016

We ran into some issues while adding a storyline to the adventure mode, so that has been pushed to the next build, again. But we’re getting pretty close there. Game balancing is also being focused on for the next build. For this build, we’ve fixed a lot of bugs, added some new things, and tweaked a bunch. The biggest change is with the replicator. We’re trying to separate the handheld replicator with the colony one. So that means we’re fine tuning the replication speed. The colony replicator with workers will be much, much faster than the handheld, this is still being worked on for the next build, so it’s not completely in yet. We hope to hear some feedback on this topic. Next build will be out next Friday-ish.

Beta 0.6 changelist:


 * Fixed follower UI and colony UI not being consistent
 * Fixed AI being indecisive
 * Fixed AI pausing before action
 * Fixed AI not being able to lunge while running
 * Fixed Puja putting away weapon before attacking another target
 * Fixed sound stuttering
 * Fixed NPCs in the colony chasing one animal
 * Fixed Michael being pulled back to the colony on the swamp mission
 * Fixed NPC money not renewing each day in multiplayer adventure
 * Fixed the dayu not dropping the fish tail and scales each time
 * Fixed not being able to change the image type on the large map
 * Fixed iso beds speeding up time in multiplayer
 * Fixed Rol and Kayla mission conflict when cancelling one of the missions
 * Fixed adventure mode NPC death in vehicle ragdoll issue
 * Fixed Peter’s eyes model issue
 * Fixed colony repair machine UI issue
 * Fixed range weapon and mission UI having conflict
 * Fixed tutorial crash
 * Fixed collision on some desert city ruins
 * Fixed some plants when grown cannot be clicked on
 * Fixed RQAnimation crash
 * Fixed Gerdy turning in the healing machine in multiplayer
 * Fixed not being able to dodge right away when wielding dual weapons
 * Fixed NPCs being sent to 0,0 in story coop
 * Fixed L1 section collision issues
 * Fixed follower NPC UI issue when changing armor
 * Fixed random NPC not having any ammunition when made follower
 * Fixed BTMonster crash
 * Fixed NPC following the wrong player in story coop
 * Fixed UI blocking mouse access bug
 * Optimized loading and spawning
 * Optimized ragdoll
 * Tweaked bird sounds so that the player gets warned when attacked
 * Tweaked sellers of items in storymode so that if a npc dies, someone will still have the item
 * Tweaked guide wording for build mode
 * Tweaked some NPC stats
 * Tweaked animal spawn in caves
 * Tweaked ambient sound distance
 * Tweaked fusion plant to more output
 * Tweaked NPCs so they don’t get hungry or sleepy when under attack
 * Tweaked block type textures (will add more later)
 * Tweaked the speed at which the replicator operates, more objects will take more time
 * Tweaked the monorail so the player can get on or off without pointing at the rail
 * Tweaked build mode free camera so it can also penetrate water
 * Added prompt for player when the game is using the integrated gpu instead of the stand alone gpu
 * Added organic fertilizer to adventure mode
 * Added work icon for the follower when he/she’s working
 * Added the heat pack (more advanced than torches)
 * Added UI sound effects
 * Added more sound effects
 * Added cancel to the replicator
 * Added controller enable option in Options
 * Added controller remapping
 * Added plants dropping pigments
 * Added more variety to NPC colony foods
 * Added Puja/Paja sounds
 * Added Paja weapons
 * Added more voiceovers
 * Added damaged (not destroyed) blocks in colony shield auto regenerate
 * Added 2 robot bosses to adventure mode
 * Added colony medical facility giving medicine to the storage
 * Added Chinese to the creation system