Version B0.7

Beta 0.7
10-01-2016

We’ve added the final large new feature to the game in this build, which is the adventure single player mainline story addition. Players of course can ignore it and do what they have been doing in Adventure mode all along. Besides the storyline, we’ve also added new sidequests and enemy states to this mode. Now, this isn’t something complicated like in Civilization, but you will be able to destroy enemy towns or make peace with them. Some features are still missing (such as making peace) and will be in in the next build. All replication scripts have been taken out, so players will need to find them by doing missions or hit the dungeons. Also in this build, we’ve tweaked the strength of some of the boss animals, they’re probably a little too hard now. But please try it out and give us some feedback. We’re done adding in any major new features, so what awaits are tweaks (balance, animation, control, UI, player accessibility), bug fixes, and small additions (like more ambient sounds and npc sounds). We’re going through all the suggestions and feedback from players and will try to polish the game as much as possible before release.

Beta 0.7 changelog:


 * Fixed collision issues in the desert city
 * Fixed able to use Linux to start server under HeadlessServer (must install mono-runtime)
 * Fixed grass disappearing too slowly
 * Fixed iso guns disappearing in first person
 * Fixed mission UI not showing the target NPC portrait sometimes
 * Fixed hydrogen taking too much time to replicate
 * Fixed Paja ranged soldiers sometimes not fighting when close
 * Fixed Paja launcher center not having a door
 * Fixed animals lunging and not moving
 * Fixed NPC standing on his/her own body when dead
 * Fixed colony parts not counting for missions when they’re placed before the mission
 * Fixed sometimes player getting up slowly from ragdoll
 * Fixed 33 different UI bugs
 * Fixed many colony bugs
 * Optimized stuttering due to NPC spawning
 * Optimized tree generation
 * Optimized stuttering caused by antialiasing
 * Optimized Puja and Paja so that they don’t switch weapons so often
 * Optimized AI so that they don’t run into things as often
 * Tweaked NPC behavior so that they can get ammunition directly from the colony storage
 * Tweaked animal AI defense and HP (might be a little hard right now, still tweaking)
 * Tweaked replicator speed for handheld and colony
 * Added human enemies
 * Added ability to hide the small map
 * Added AI opting for range weapons first
 * Added AI group attacking different targets
 * Added AI calling for help
 * Added AI group retreating behavior
 * Added limitation to the amount of AI attacking the player at the same time in a group
 * Added adventure storyline for single player
 * Added new random missions for adventure mode
 * Added enemy states to the adventure map in single player
 * Added building ruins when a building is destroyed
 * Added UI guide for driving vehicles
 * Added dungeon with human enemies
 * Added more player made template ISOs
 * Can no longer continue game after a crash (which could cause more issues)
 * Can now send us the crash data after a crash