Version A0.884

A0.884 Beta Build Released on Steam 07-17-2015

Changelog


 * Fixed Puja attack error
 * Fixed position of player when in vehicle
 * Fixed and changed the area of digging
 * Fixed issue of superspeed when jumping with a jetpack
 * Fixed issue of climbing animation when reaching the top
 * Fixed issue where some story NPCs don't appear
 * Fixed issue where some ISOs don't show an UI when clicked
 * Fixed issue where custom items cannot be picked up
 * Fixed issue where items get lost when moving from the Colony storage to personal items
 * Fixed several colony UI bugs
 * Fixed issue of not being able to talk with NPCs after loading
 * Changed the distance of scavenging animal bodies
 * Fixed repair machine and solar charger errors
 * Fixed issue where a game can be loaded from a blank save
 * Fixed issue with follower UI
 * Fixed issue with Adventure Mode shops and currency
 * Fixed error with pressing B
 * Fixed issue where loading can get stuck on 100%
 * Fixed the rotation of the shield handle in the Creation System
 * Fixed issue where the player pauses for a moment after the turning animation
 * Changed the attack animation of the player
 * Changed some calculations to allow the hit rate for the player to be higher
 * Fixed issue where the muzzle effect is away from the gun when moving
 * Changed the collision layer of some small animals to allow a greater hit rate
 * Fixed issue of player movement anomalies after changes to the host server
 * Fixed issue with fast travel in multiplayer
 * Fixed issue with server data packets
 * Fixed issue with random NPC shapes in multiplayer
 * Got rid of auto reviving after reloading a save where the player's dead
 * Fixed issue with turrets not receiving damage
 * Fixed issue with NPC following the player
 * Fixed issue with Workshop UI not working correctly
 * Changed UI location of followers
 * Fixed sleep UI, can now select length of sleep
 * Fixed issue with deducting monorail parts in Build Mode
 * Fixed issue with laser turret energy turning to zero when picked up
 * Fixed issue with random NPC auto revive time
 * Fixed issue with guns not having bullets when equipped
 * Fixed issue of player still able to use items after death
 * Fixed issue of player falling through the map in multiplayer
 * Fixed issue with large map in multiplayer
 * Added turret disappearing after total damage
 * Optimized Replicator UI, much faster now
 * Optimized UI display speed
 * Added mouse button display when mousing over pickable items
 * Added player draining oxygen in water (still needs UI display)
 * Added player damage from falling
 * Added player gaining hp at rest
 * Added more types of fish
 * Added long range attacks for Puja aliens
 * Optimized how aliens are created
 * Optimized how animals are created
 * Changed the physics system for vehicles, easier to control
 * Added NPC shop logos
 * Added staggered items in shops, players can now buy multiple items at once
 * Random NPC now have more than just one look
 * Colony buildings can now come under attack in single player
 * Colony NPCs can now be selected as followers
 * Added sound and visual effect to learning a script
 * Added help windows to Gerdy's talk at the start of the game
 * Added new buildings to the Martian Colony in Story Mode
 * Added energy shield blocking projectiles

There were too many bugs with last week's build, by the time we fixed most of the bugs it was Wednesday, so we went ahead and merged it with this week's build. For the next week, we're focusing on fixing/adding digging, building (trying to simplify some of the operations), VTOL, forest AI, colony trading post, and UI.

We've also started work on Coop Story Mode, which is pretty much one of the most wanted from players. This will take about 2 months (or sooner). We're also working on using FMOD for all the sound effects, this will take much longer, but from some tests, this will be very good for our game. - ZEDE05