Version A0.887

A0.887 Beta Released on Steam 09-16-2015

Changelist:


 * Fixed issue with ragdoll bouncing
 * Fixed issue with NPCs disappearing when logging on/offline
 * Fixed issue with auto reload
 * Fixed issue with pathfinding efficiency in caves
 * Fixed issue with spider web not disappearing
 * Fixed issue with dialogue not appearing after mission complete
 * Fixed issue with dialogue not leading to new mission
 * Fixed issue with Gerdy’s rest position
 * Fixed issue with mission icon size
 * Fixed issue with cutscenes generating enemies
 * Fixed issues created by random maps’ height configuration
 * Fixed issue with monorail creation
 * Fixed issue with efficiency
 * Changed logic for moving items out of bags
 * Changed vehicle consistency logic for multiplayer
 * Changed combat collision
 * Changed the balance of some of the Creation System’s addons
 * Optimized random NPC generation
 * Added the ability for players to attack NPCs in multiplayer
 * Added animals in forest and desert
 * Added the Processing Facility to the colony buildings (NPCs can now go out and gather for you!)
 * Added birds (no combat or new animations yet)
 * Added new gun grips to the Creation Editor
 * Added in optional skill tree leveling for Adventure Mode
 * Added in vehicle aiming HUD (press Z/X to lock and fire)
 * Added in layering for hit detection allowing for different damages to different parts of the body (will allow different damage from different weapons as well once we enter the numbers)
 * Added custom armor creation in the Creation Editor (cannot export yet)

This one took us a while, there were several bugs and efficiency problems forcing our attention. We fixed the cave pathfinding and NPC generation causing frame drops, and there are several more areas that we plan to look at to solve other stuttering issues. One major concern is that our current pathfinding is not only pretty bad, it’s also very resource intensive. We’re going about writing a whole new pathfinding system for our game, we can’t promise it’ll solve all the problems with AI, but it’ll be much better than what’s there now. For our next build, we’ll have new air enemy combat behavior, the medical facility for colony, most of the old animals back in, custom armor, NPC skills, and maybe an early form of first person camera. Also, if you want to see what we have left/are working on for A0.9, look here[board.pathea.net]. - ZEDE05