Version B0.9

Beta 0.9
10-28-2016

And here we are, at beta 0.9, the game’s basically asset complete. We will now be aiming to get this game out in final form on November 7th. We wish we had more time in Early Access, but we’ve been in here a long time, and people are getting impatient (players, investors, development staff, you name it). Of course, final doesn’t mean the end of updates, far from it! That’ll be saved for another news post on our post-final plans. But right now, for the next couple of weeks it’ll be tweaks, bug fixes, polish, and more tweaks.

In general, we have gotten crash bugs down to a minimum (we’ve only received 5 new ones since the last build, and they were fixed). If you’re crashing to desktop, we will need you to submit your output log to us to figure out why it happened.

For Kickstarter supporters, we added your names into the game at all the crashed ships. You’re listed as Star X Corporation employees, who made the colony mission to Maria possible. The in game armor and weapon sets are done but we’re still working on the code, so you’ll get them next time.

Also, please, please, please(!) spread the word that Planet Explorers is hitting final. Tell your family and friends, Youtubers, news portals, message boards, everyone! We need all the help we can get since we sort of stayed off the grid during much of development. The sales of this game pretty much feeds our studio and all of our future games.

Beta 0.9 changelist:


 * Fixed several crash bugs
 * Fixed NPCs sometimes not using ISO guns
 * Fixed hitting Paja causing a drop in relations with the Puja
 * Fixed headless bandit leader
 * Fixed NPC following the player after a follow mission
 * Fixed NPCs not returning to town after a mission in multiplayer
 * Fixed multiplayer lobby music loudness not being controlled
 * Fixed texture flickering in opengl (by default Linux)
 * Fixed tutorial bugs
 * Fixed follow mission target right at where the player is in multiplayer adventure
 * Fixed colony NPC armor UI issue
 * Fixed various NPC store issues
 * Fixed some NPCs head outside the monorail when sitting
 * Fixed not all the correct sub-scripts are given when given a script
 * Fixed NPC assignment not saving correctly
 * Fixed enemy humans defensive and offensive numbers being wrong
 * Fixed enemy humans not wearing clothing sometimes
 * Fixed mission UI display issue after loading a game
 * Fixed voxel digging issue in first person when the player is close up to the voxel
 * Fixed players hearing vehicle sounds of other player even when far away in multiplayer
 * Fixed a background sound playing right after loading into the game
 * Fixed not foot mark after fast traveling in adventure
 * Fixed wind sound not playing
 * Fixed colonists saying their starving when there’s food in the storage
 * Fixed mouse locking when server gets closed while on a vehicle
 * Fixed turrets not firing when someone’s stealing them in survival multiplayer
 * Fixed not being able to get hit by Puja gun fire when sitting in a chair
 * Fixed fast travel after NPC death causing main storyline to break
 * Tweaked monster beacon strength
 * Tweaked flying robot attacks
 * Tweaked fish types in story mode so more are aggressive
 * Tweaked animation speed for melee attacks
 * Tweaked tutorial level, it’s way more hands on
 * Tweaked footstep sounds
 * Tweaked NPC inside pathfinding logic
 * Tweaked NPC spawn in adventure so that they appear closer to town
 * Tweaked Trade Post in the colony so that it sells everything from NPCs the player’s met
 * Tweaked colony enhancement machine UI
 * Tweaked replication speeds for materials (such as steel)
 * Tweaked animal relations
 * Tweaked NPC models
 * Tweaked NPC stores in adventure
 * Tweaked the number of dye needed to make pigments
 * Added more Andy talking points
 * Added new adventure missions
 * Added adventure storyline to multiplayer
 * Added armor buffs
 * Added Kickstarter supporter names ingame, check around the crashed ships and L1 section
 * Added more background sounds
 * Added more NPC sounds
 * Added more footstep sounds
 * Added follower voice overs
 * Added turret effects when damaged
 * Added prompt that ISOs can only be fixed in the colony
 * Added prompt that ISOs can only be upgraded in the colony
 * Added gathering dye to the Processing Facility
 * Added new entrances for the adventure dungeons