Version A0.71

Alpha 0.71
Here’s the changelist for a0.71:


 * You cannot kill the first Puja you meet when you meet up with Tariq anymore
 * Mobile turrets will stay open once they fire at a target
 * BG music and combat music will have less mixing time, it used to be 10 sec, now it’s 3
 * BG ambient sounds are in, and the music will play sporadically
 * Fixed gun sounds
 * Fixed footstep sounds after an animal dies
 * Lobby will auto refresh server list after restart
 * Changed activation to https server so most people will have no problem activating now
 * Fixed Gerdy pathfinding
 * Adisa harddrive mission will complete after 1 hour of game time
 * Plant fiber drops now up
 * Robot specs upped
 * Bury the dead mission NPCs are actually dead now, and burying the ash boxes is working
 * Up Up Up mission will have the 2 injured NPCs follow easily, not in formation
 * Placing blocks is now much more accurate
 * Can pull diagonal in the new building system
 * One unit of resource will allow you to build 8 0.5m blocks
 * Stamina and health will no longer drop in build mode
 * Turrets will no longer fall from blocks
 * Holes will no longer form when fast travelling
 * Holes will no longer form in blocks when fast traveling in multiplayer
 * Fixed some item names
 * Added a few more fish types
 * Added a few new animal types in desert biome
 * Added 1 more mobile turret type (Type 03)
 * Andheras are again scared of the light
 * Caves are now a lot darker
 * CPU voxel option in launcher
 * Render (OpenGL/DX) option in launcher
 * Cultivation mission now working
 * Forest fps problem fixed
 * Inventory opens when trade ui pops up, always
 * Able to move and rotate templates in Creations Editor
 * Shows message when collecting water
 * Added gold in mineral scanner
 * Repair is now cheaper
 * Multiplayer map now marks flags
 * Multiplayer players now marked as dots on map
 * Multiplayer players now have a team share inventory besides their own
 * Multiplayer can now place turrets without crashing
 * Multiplayer now supports different biome plants and textures
 * Custom swords, shields, and guns can not be exported in Multiplayer
 * Multiplayer ai now syncs up and won’t idle
 * Mineral Scanner now in Adventure mode
 * Mineral layout now more spread out in Adventure mode
 * Cutting trees in Adventure mode will not take as long
 * Able to harvest herbs in Adventure
 * Fixed grass rendering crash bug
 * Blocks now generate faster
 * Blocks now show at a 256m distance
 * Fixed KeyNotFoundException bug
 * Fixed several colony bugs
 * Added colony personnel work animations
 * Added graphics on the big map to show current alpha invisible wall border