Version B0.5

Beta 0.5
09-02-2016

This build came out a little earlier than expected, because we pushed the adventure mode and balancing changes to the next build, due to several issues in story that just couldn’t wait (namely the Allen Carter getting ported back to the colony issue at the Martian colony). We also did some tweaking to the start of the story mode so that players can get into the groove of the game much faster (by having Gerdy give out the bow and arrow and Allen give out a motorbike). Next build should be out around the 14th.

Beta 0.5 changelist:


 * Fixed scrambled adventure map
 * Fixed “destroy and see” mission not counting correctly in multiplayer
 * Fixed Allen Carter teleporting back to the colony during the rescue mission
 * Fixed character skin and hair color changing
 * Fixed aim issue in 4K
 * Fixed world map not showing completely in 4K
 * Fixed mouse position being off in 4K
 * Fixed colony change armor UI changing the shapes of characters or deleting them
 * Fixed some trees not shining when being planted
 * Fixed Chen shooting animation sliding
 * Fixed some NPC skills icons being wrong
 * Fixed after a switch to the Mari currency fast travel still using meat
 * Fixed adventure skill tree appearing in story mode
 * Fixed birds not being deleted in multiplayer even when the AI turns off
 * Fixed NPC ragdoll issue
 * Fixed NPC following doing back and forth sometimes
 * Fixed adventure difficulty changing to normal upon loading
 * Fixed vehicle weapons aim
 * Fixed follower robot not attacking ranged foes
 * Fixed Creation tooltips
 * Fixed ISO beds not working in multiplayer
 * Fixed NPC eye problems
 * Changed name of pivot to hinge in scripts
 * Changed Puja salad to native salad
 * Changed block textures
 * Tweaked Tariq mission so that players can fight the Pujans
 * Tweaked Peter mission so that players can fight the Pajans
 * Tweaked monster beacon animal spawn types
 * Tweaked McTalk structure placement distance
 * Tweaked the level of ambient sounds
 * Tweaked Andy ingame aid
 * Tweaked fatigue animation so that it’s further apart
 * Tweaked ISO weapon aim
 * Tweaked building UI so that icons grays out when in voxel building mode
 * Added prompt UI for when something is in the way of building
 * Added sound effects
 * Added cave pathfinding points in story mode
 * Added simple controller support
 * Added Kayla’s song
 * Added more NPC voiceovers
 * Added ISO motorcycle to Allen Carter mission
 * Added wooden bow and arrow to the weapons Gerdy gives