Version A0.93

Alpha 0.93
02-29-2016

Hey everyone, we’re getting closer and closer to beta. In this build, we mostly fixed a lot of the NPC behavior problems. We also moved the game up to Unity 5.24, which should fix some of the vehicle physics problems. We went about fixing most of the story related bugs, so players should be able to play through what we have right now. We’re trying to wrap up the story before beta. For the next build, which will be around mid-March, we’ll be focusing on AI groups and AI behavior, Adventure mode features, as well as the World Editor along with its story editor.

Due to upgrading to Unity 5.24, we had to repack our assets, so this build is pretty big and might affect some saves (we’re not sure).

Alpha 0.93 changelist:


 * Fixed not being able to assign a job to Nan
 * Fixed NPCs standing too close
 * Fixed giant robots not shooting missiles
 * Fixed some NPCs not fighting enemies
 * Fixed planting time being reset upon fast travel
 * Fixed missions in adventure mode spawning enemies too close
 * Fixed NPCs not getting on the monorail
 * Fixed L1 section camera issues
 * Fixed ragdoll getting stuck when dying on signal tower
 * Fixed not being able to repair turrets
 * Fixed not being able to dig in water
 * Fixed farm not saving
 * Fixed arrow numbers not showing up
 * Fixed NPC not in towns unless reloading in adventure mode
 * Fixed multiplayer colonies not being able to upgrade
 * Fixed not being able to plant in multiplayer
 * Fixed monorail not being able to connect two ends
 * Fixed NPCs falling into the ground in multiplayer
 * Fixed multiple AI robot follower bugs
 * Fixed enemy inconsistency in multiplayer
 * Fixed not being able to place the repair machine on level 1 colony
 * Fixed NPC getting stuck in the Factory Replicator
 * Fixed farm UI
 * Optimized object spawning
 * Optimized group spawning
 * Tweaked nuke effect so that frame rate doesn’t drop
 * Tweaked the amount of rain
 * Tweaked the blurring underwater
 * Tweaked multiple story scenes
 * Added not being able to fast travel when on vehicle
 * Added mission failed UI prompt
 * Added followers helping player cut tree (when equipped with tree cutting equipment)
 * Added enemy missiles attacking multiple targets
 * Added torpedo effects
 * Added the Stay command for NPCs
 * Added colony self-sufficiency in multiplayer
 * Added some cave animals
 * Added middle mouse button for scrolling text
 * Added outline to UI numbering
 * Added launch facility location in the desert in story
 * Updated to Unity 5.24 fixing a bunch of physics bugs