Version B0.91

Beta 0.91
11-02-2016

We’re motoring along with the bug fixes and tweaks. We know there are some balancing issues in adventure and will be going over them this week. There will probably be 2 more builds this week.

There is an extra bug where sometimes you can't talk with other NPCs (other than the mission giver) in adventure mode, we're still looking at it. And custom maps in multiplayer is currently not working, we're changing a little bit of code.

Beta 0.91 changelist:


 * Fixed 13 crash bugs
 * Fixed skill tree not causing the HP to rise in multiplayer
 * Fixed digging issue
 * Fixed opengl texture issue
 * Fixed follower gathering ability not working sometimes
 * Fixed not being able to send in the crash log in first person
 * Fixed duplication issue when the follower equip and unequip a weapon
 * Fixed Paja spawning after the end game battle
 * Fixed players being able to take story NPCs into dungeons in adventure
 * Fixed player character disappearing then appearing when falling very fast
 * Fixed opengl shadow issue
 * Fixed armor buffs not working in multiplayer
 * Fixed player getting crushed to death when fast traveling into a wall
 * Fixed trade post showing the wrong durability numbers
 * Fixed no invincibility after respawn in multiplayer
 * Fixed falling to death when sleeping
 * Fixed colony shield not hurting animals in multiplayer
 * Fixed human enemies shooting once then reloading
 * Fixed turret damage sound still playing after having picked it up
 * Fixed warbird range attacks being too high
 * Fixed followers not helping when attacking town buildings
 * Tweaked multiplayer so that players cannot build colonies in a town
 * Tweaked some sound levels
 * Tweaked some animal attack timing
 * Tweaked several spelling errors
 * Tweaked follower pathfinding inside dungeons
 * Tweaked loot drop in adventure so that more script gets dropped
 * Tweaked cave dungeon collision
 * Tweaked tutorial level
 * Tweaked adventure story mode script drops
 * Tweaked building model defense collision triggers
 * Tweaked town building HPs
 * Deleted NPC stamina UI (since it’s not needed)
 * Deleted the multiplayer points system and store
 * Added NPC farming skill so that farming becomes faster
 * Added invincibility after fast travel
 * Added armors from the multiplayer store to story and adventure modes
 * Added music to dungeons
 * Added more Andy talking points
 * Added Kickstarter ingame items (the codes will be sent over the next 2 days)
 * Added more voice overs
 * Added more cutscene animations