Version A0.53m

Alpha 0.53m
Changelist:


 * Marker on the ground when digging
 * Faster fps when panning camera, and faster fps in general
 * Better AI pathfinding
 * Fixed storyline bugs
 * Fixed the crash bug when building
 * Control style 2 added (uncheck the camera follow option in the options menu)
 * Invert camera options
 * Delete built voxels with alt-click
 * Free camera mode when building (press f, then use the awsd controls)
 * Caves (not final)
 * Story tweak with Gerdy's start missions
 * High tech headlamp
 * More pronounced differences between tools
 * More pronounced differences between timber resources among different sized trees
 * More pronounced stat differences among large and small animals of the same species
 * Death animation will be faster and you can now use the revival shot
 * Docile animals won't continue to attack you after you revive
 * Tweaks to devilwolves and wolfrinos, added another animal in the forest
 * Animal bodies will stay for 1 min before disappearing
 * NPCs now have weapons so that they don't just punch, they'll also always help you if you start taking hits.
 * Loading the adventure and build maps received a considerable speed boost (less than 20 sec for 512X512 maps)
 * Rewrote the flora code, now it looks pretty darn good, especially the forest.
 * Changed the font so now it's very clear.