Version A0.885

A0.885 Beta Build Released on Steam 08-03-2015

Changelist


 * Fixed issue with dodging and getting collision damage
 * Fixed issue with lack of oxygen regen when reviving in water
 * Fixed issue with AIs dealing damage after death
 * Fixed issue of digging area and UI area not being consistent
 * Fixed issue with fertilizer sprayer using bullets
 * Fixed issue of player sliding on incline
 * Fixed issue of not being able to walk backwards onto an incline when equipped with a gun
 * Fixed issue with rain sound effect loudness not being controlled from options
 * Fixed issue with scripts being allowed to relearn multiple times
 * Fixed issue with AI spawning that causes crash
 * Fixed issue with picking up turrets while firing causing an error
 * Fixed issue with item count for item missions
 * Fixed issue with "build a communications array" mission
 * Fixed issue with item count in build missions
 * Fixed issue with transparency when up close
 * Fixed issue of not being able to pick up some items after placing them
 * Fixed error with the solar charger being able to duplicate items
 * Fixed issue with words extending too far in the Mission Goals UI
 * Fixed issue of story drops not appearing
 * Fixed issue of AI leg IK not sticking to the ground
 * Fixed issue with punching animation under water
 * Fixed issue of standing half in water and not being able to jump
 * Fixed issue of water plane being too high when swimming
 * Fixed issue of items for a NPC not charging when not displayed as equipment
 * Fixed issue with irregular animation when picking object with weapon in hand
 * Fixed error when saving an ISO in the build mode
 * Fixed errors with build mode when selecting shape and material
 * Fixed issue with the repair machine not being able to fix items
 * Fixed issue with NPC running out of the mission area sometimes during a story mission
 * Fixed issue with not knowing if a story NPC has already been recruited into the colony
 * Changed the amount of minimum distance for jumping and falling even without start speed
 * Changed the animation for chopping trees
 * Changed the area and damage from pick axes
 * Changed the camera when in digging mode so that it doesn't shake
 * Changed the default brush in build mode to the selection tool (so you can point, drag, lift)
 * Changed the lock on and fire for missiles to the Z and X keys
 * Changed some of the initial equipment for storyline NPCs
 * Optimized UI code
 * Added IK effects to using tools or weapons
 * Added AI GroundIK
 * Added recoil animation for guns
 * Added help images to when first using vehicles
 * Added directional arrows on small map for mission guidance
 * Added vehicle control tips UI
 * Added VTOL crafts in the Creation Editor (again with new physics)
 * Added boats to the Creation Editor
 * Added being able to revive followers
 * Added 7 forest animals to Story Mode
 * Added basic AI herds
 * Added trade post building to the colony
 * Added the ability for the flash light to point to where the mouse pointer is
 * Added damage animation to player
 * Added the ability to hide some equipment when in a vehicle (such as pick axe)
 * Added invincibility when performing the dodge animation
 * Added random treasure boxes to Adventure Mode
 * Added auto speeches for Story Mode
 * Added NPC likability settings with over NPCs
 * Added hotkeys for brush selection in build mode
 * Added the most used materials to the build mode quickbar

We had some more bugs last week, causing a slight delay to this build. For the next build, we're focusing on flying AI, NPC AI, more animals, more prefabs in the Creations Editor, and more colony options. We're also starting work on the first person mode. - ZEDE05