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Cross training NPC skills become available when a Training Station is added to the colony. It must be powered to work and assigned with both an instructor and a trainee. Training has to be queued up vial the Colony Menu. Skills mature at 3 / 5 / 8 minutes depending on mastery, meaning it may take 1 hour and 20 minutes to raise an NPC to master in all five skills. This usually takes longer as NPCs suffer delays as a result of illnesses, hunger, and conflicting sleeping scheduled. An NPC with five skills may be retrained with new skills that they currently do not possess. Retraining in less than 5 new skills at once will result in random existing skills being replaced. The RNG tends to favor the characters native skills, but it is wise to save prior to make any such attempt.

Many NPCs become tied up with story line quests even while they are dwellers in the colony. When this occurs they can not be assigned to any new job and they will fail to report for their current assignment. As such; desirable skills should be cross trained as soon a possible and the player should check repetitively to see if an NPC is no longer "Busy" so that their skills may be passed on to less occupied NPCs.

Gathering Skills[ | ]

These skills only work on your followers and don't seem to affect colony life. A follower with such a skill will have a "Work" button on their Info panel, near the "Call" and "Dismiss" buttons. Upon pressing it, you send them off to collect resources for 1 in game hour. If the player sleep through the hour than the follower will return almost instantly, allowing the player to rapidly press the Work button for multiple item boxes. Any other follower command issued while they are working will cancel the job. A follower trained in multiple gathering skills will produce an item box containing resources from each trained skill.

Skill name Skill description Source NPC (story mode)
Novice Logger Novice Logger Felling a few trees per hour Vera Novikova Vera NovikovaLucius Kohler Lucius KohlerSara Peterson Sara Peterson
Elite Logger Elite Logger Felling some trees per hour
Master Logger Master Logger Felling many trees per hour Anjum Nahas Anjum Nahas
Novice Miner Novice Miner Mining a few ores per hour Lucius Kohler Lucius Kohler
Elite Miner Elite Miner Mining some ores per hour Lao Lei Lao Lei
Master Miner Master Miner Mining many ores per hour Hitomi Amasawa Hitomi Amasawa
Novice Hunter Novice Hunter Hunt a few animals per hour
Elite Hunter Elite Hunter Hunt some animals per hour Agnes Copperfield Agnes Copperfield
Master Hunter Hunt many animals per hour
Novice Herbalist Novice Herbalist Gather a few herbs per hour
Elite Herbalist Elite Herbalist Gather some herbs per hour Vera Novikova Vera Novikova Sara Peterson Sara Peterson
Master Herbalist Master Herbalist Gather many herbs per hour Tank Parson Tank Parson

Combat Skills[ | ]

VIP can only die as a result of a story line trigger, and as such Defense & Health skills are quite pointless. VIPs will benefit more from [Attack Increase] over weapon skills as their inventory is locked and they are limited to basic gear. However; Medical skills are highly effective as VIPs will trigger on Normal Colonist who can die. Several players have reported lag issues as a result of roaming colonist with the [Defense Boost], but it is an effective skill that may be applied to stationary colonist such as Workers or Medics. Followers constantly move in and out of range of [Defense Boost] while engaging enemies, as such it is an unreliable skill while adventuring.

Skill name Skill description Source NPC (story mode)
Novice Swordsman Novice Swordsman Attack: +4.5%
need sword equipped
Seasoned Swordsman Seasoned Swordsman Attack: +9%
need sword equipped
Aida Acosta Aida Acosta
Elite Swordsman Elite Swordsman Attack: +13.5%
need sword equipped
Chen Zhen Chen Zhen
Novice Gunslinger Novice Gunslinger Attack: +4.5%
need gun equipped
Seasoned Gunslinger Seasoned Gunslinger Attack: +9%
need gun equipped
Elite Gunslinger Elite Gunslinger Attack: +13.5%
need gun equipped
Chen Zhen Chen Zhen
Novice Archer Novice Archer Attack: +4.5%
need bow equipped
Seasoned Archer Seasoned Archer Attack: +9%
need bow equipped
Elite Archer Elite Archer Attack: +13.5%
need bow equipped
Ataro Baatar Ataro Baatar
Attack Increase I Attack Increase I Basic Attack: +10 Peter Asimov Peter Asimov
Attack Increase II Attack Increase II Basic Attack: +20 Aida Acosta Aida Acosta
Attack Increase III Attack Increase III Basic Attack: +30 Chen Zhen Chen Zhen
Novice Defender Novice Defender Defense: +6%
need shield equipped
Seasoned Defender Seasoned Defender Defense: +12%
need shield equipped
Aida Acosta Aida Acosta
Elite Defender Elite Defender Defense: +18%
need shield equipped
Ataro Baatar Ataro Baatar
Novice First Aid Novice First Aid

Condition: someone's health is less than 50% within 20 meters
range: single
regain 30 health per 1 s
duration time: 10 s
cooling time: 30 s

Elite First Aid Elite First Aid

Condition: someone's health is less than 45% within 20 meters
range: single
regain 35 health per 1 s
duration time: 12 s
cooling time: 25 s

Nan Yang Nan Yang
Master First Aid Master First Aid

Condition: someone's health is less than 40% within 20 meters
range: single
regain 40 health per 1 s
duration time: 14 s
cooling time: 20 s

Allen Carter Allen Carter
Novice Emergency Medical Technician Novice Emergency Medical Technician Condition: someone's health is less than 35% within 20 meters

range: single
regain health: 260
cooling time: 12 s

Elite Emergency Medical Technician Elite Emergency Medical Technician

Condition: someone's health is less than 30% within 20 meters
range: single
regain health: 330
cooling time: 14 s

Master Emergency Medical Technician Master Emergency Medical Technician

Condition: someone's health is less than 25% within 20 meters
range: single
regain health: 400
cooling time: 16 s

Allen Carter Allen Carter
Health Increase I Health Increase I Basic health: +40
Health Increase II Health Increase II Basic health: +80 Hitomi Amasawa Hitomi Amasawa
Health Increase III Health Increase III Basic health: +120 Chen Zhen Chen Zhen Ronaldo Sanchez Ronaldo Sanchez
Defense Increase I Defense Increase I Basic defense: +14 Moric Gahn Moric Gahn
Defense Increase II Defense Increase II Basic defense: +27 Aida Acosta Aida Acosta
Defense Increase III Defense Increase III Basic defense: +40 Chen Zhen Chen Zhen Anjum Nahas Anjum Nahas
Defense Boost I Defense Boost I

Increase defense: 2%
Radius: 20m
increase everyone's defense within the area

Lao Lei Lao Lei
Defense Boost II Defense Boost II

Increase defense: 4%
Radius: 20m
increase everyone's defense within the area

Defense Boost III Defense Boost III

Increase defense: 6%
Radius: 20m
increase everyone's defense within the area

Ataro Baatar Ataro Baatar

Colony Skills[ | ]

(1) Farming - Planters need not be skilled, however skilled managers and harvesters can significantly increase productivity. A Colony will only need one planter and harvester, thus all addition skilled labor should be assigned as managers.

(2) Medic - At most a colony may utilize three doctors with Allen Carter and Pleiades Zheng being well suit for the rolls. (Suggestion) Train Pleiades in [Medical Laboratory Technician] and have her train someone else in [Nurse Training].

(3) Prospectors - [Explore Training] decreases prospecting time, however the effect is minor and the yields insignificant compared to player's gathering and mining potential. Prospectors are stationed away from the colony while at work, and as such the colony does not benefit from any AOE skills while they are on duty. At most 5 prospectors can be assigned at once. They may be applied to individual Ques or all on the same one.

(4) Workers - Due to the limited number of colonist the player will likely play musical chairs with the workers. As suck it is beatifically to train them in all production skills. The player will likely use [Replication Training] the most, followed by [Strengthen Training], and then [Repair Training]. When considering time as a commodity, it is often more beneficial to just sell outdated gear rather than to recycle it, however towards End Game it does become practical to purchase high end gear simply to recycle it for rare resources.

Skill name Skill description Source NPC (story mode)
Farming Training I Farming Training I Crop maturity time: +10% Sara Peterson Sara Peterson
Farming Training II Farming Training II Crop maturity time: +20% Vera Novikova Vera Novikova
Farming Training III Farming Training III Crop maturity time: +30% Tank Parson Tank Parson
Harvesting Training I Harvesting Training I Crop yields: +4% Sara Peterson Sara Peterson
Harvesting Training II Harvesting Training II Crop yields: +8% Vera Novikova Vera Novikova
Harvesting Training III Harvesting Training III Crop yields: +12% Tank Parson Tank Parson
Technology Training I Basic R&D rate: +10%
Technology Training II Basic R&D rate: +20%
Technology Training III Basic R&D rate: ?
Strengthen Training I Strengthen Training I Basic Strengthen Rate: +10%

(Enhance Machine)

Ava Azniv Ava Azniv
Strengthen Training II Strengthen Training II Basic Strengthen Rate: +20%

(Enhance Machine)

Jenab Hashtag Jenab Hashtag
Strengthen Training III Strengthen Training III Basic Strengthen Rate: +30%

(Enhance Machine)

Adisa Mostafa Adisa Mostafa Michael Wiles Michael Wiles
Repair Training I Repair Training I Basic repair rate: 10% Ava Azniv Ava Azniv
Repair Training II Repair Training II Basic repair rate: 20% Jenab Hashtag Jenab Hashtag
Repair Training III Repair Training III Basic repair rate: 30% Adisa Mostafa Adisa Mostafa Michael Wiles Michael Wiles
Recycling Training I Recycling Training I Basic recycle rate: 10% Peter Asimov Peter Asimov
Recycling Training II Recycling Training II Basic recycle rate: 20% Jenab Hashtag Jenab Hashtag
Recycling Training III Recycling Training III Basic recycle rate: 30% Adisa Mostafa Adisa Mostafa Michael Wiles Michael Wiles
Replication Training I Replication Training I Basic production rate: 10%
Replication Training II Replication Training II Basic production rate: 20% Nan Yang Nan Yang
Replication Training III Basic production rate: 30%
Medical Laboratory Technician Training I Medical Laboratory Technician Training I Examination time: -4%
Medical Laboratory Technician Training II Medical Laboratory Technician Training II Examination time: -6% Pleiades Zheng Pleiades Zheng
Medical Laboratory Technician Training III Medical Laboratory Technician Training III Examination time: -8% Allen Carter Allen Carter
Treatment Training I Treatment Training I Healing time: -4%
Treatment Training II Treatment Training II Healing time: -6% Pleiades Zheng Pleiades Zheng
Treatment Training III Treatment Training III Healing time: -8% Allen Carter Allen Carter
Nurse Training I Nurse Training I Stay time: -4% Pleiades Zheng Pleiades Zheng
Nurse Training II Stay time: -6%
Nurse Training III Stay time: -8% File:Jane Austen.png Jane Austen
Explore Training I Explore Training I Collect Time: -4%

(Prospecting)

Explore Training II Explore Training II Collect Time: -6%

(Prospecting)

Agnes Copperfield Agnes Copperfield
Explore Training III Explore Training III Collect Time: -8%

(Prospecting)

Hitomi Amasawa Hitomi Amasawa
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