Cross training NPC skills become available when a Training Station is added to the colony. It must be powered to work and assigned with both an instructor and a trainee. Training has to be queued up vial the Colony Menu. Skills mature at 3 / 5 / 8 minutes depending on mastery, meaning it may take 1 hour and 20 minutes to raise an NPC to master in all five skills. This usually takes longer as NPCs suffer delays as a result of illnesses, hunger, and conflicting sleeping scheduled. An NPC with five skills may be retrained with new skills that they currently do not possess. Retraining in less than 5 new skills at once will result in random existing skills being replaced. The RNG tends to favor the characters native skills, but it is wise to save prior to make any such attempt.
Many NPCs become tied up with story line quests even while they are dwellers in the colony. When this occurs they can not be assigned to any new job and they will fail to report for their current assignment. As such; desirable skills should be cross trained as soon a possible and the player should check repetitively to see if an NPC is no longer "Busy" so that their skills may be passed on to less occupied NPCs.
Gathering Skills[ | ]
These skills only work on your followers and don't seem to affect colony life. A follower with such a skill will have a "Work" button on their Info panel, near the "Call" and "Dismiss" buttons. Upon pressing it, you send them off to collect resources for 1 in game hour. If the player sleep through the hour than the follower will return almost instantly, allowing the player to rapidly press the Work button for multiple item boxes. Any other follower command issued while they are working will cancel the job. A follower trained in multiple gathering skills will produce an item box containing resources from each trained skill.
Skill name | Skill description | Source NPC (story mode) | |
---|---|---|---|
Novice Logger | Felling a few trees per hour | Vera Novikova Lucius Kohler Sara Peterson | |
Elite Logger | Felling some trees per hour | ||
Master Logger | Felling many trees per hour | Anjum Nahas | |
Novice Miner | Mining a few ores per hour | Lucius Kohler | |
Elite Miner | Mining some ores per hour | Lao Lei | |
Master Miner | Mining many ores per hour | Hitomi Amasawa | |
Novice Hunter | Hunt a few animals per hour | ||
Elite Hunter | Hunt some animals per hour | Agnes Copperfield | |
Master Hunter | Hunt many animals per hour | ||
Novice Herbalist | Gather a few herbs per hour | ||
Elite Herbalist | Gather some herbs per hour | Vera Novikova Sara Peterson | |
Master Herbalist | Gather many herbs per hour | Tank Parson |
Combat Skills[ | ]
VIP can only die as a result of a story line trigger, and as such Defense & Health skills are quite pointless. VIPs will benefit more from [Attack Increase] over weapon skills as their inventory is locked and they are limited to basic gear. However; Medical skills are highly effective as VIPs will trigger on Normal Colonist who can die. Several players have reported lag issues as a result of roaming colonist with the [Defense Boost], but it is an effective skill that may be applied to stationary colonist such as Workers or Medics. Followers constantly move in and out of range of [Defense Boost] while engaging enemies, as such it is an unreliable skill while adventuring.
Skill name | Skill description | Source NPC (story mode) | |
---|---|---|---|
Novice Swordsman | Attack: +4.5% need sword equipped |
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Seasoned Swordsman | Attack: +9% need sword equipped |
Aida Acosta | |
Elite Swordsman | Attack: +13.5% need sword equipped |
Chen Zhen | |
Novice Gunslinger | Attack: +4.5% need gun equipped |
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Seasoned Gunslinger | Attack: +9% need gun equipped |
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Elite Gunslinger | Attack: +13.5% need gun equipped |
Chen Zhen | |
Novice Archer | Attack: +4.5% need bow equipped |
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Seasoned Archer | Attack: +9% need bow equipped |
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Elite Archer | Attack: +13.5% need bow equipped |
Ataro Baatar | |
Attack Increase I | Basic Attack: +10 | Peter Asimov | |
Attack Increase II | Basic Attack: +20 | Aida Acosta | |
Attack Increase III | Basic Attack: +30 | Chen Zhen | |
Novice Defender | Defense: +6% need shield equipped |
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Seasoned Defender | Defense: +12% need shield equipped |
Aida Acosta | |
Elite Defender | Defense: +18% need shield equipped |
Ataro Baatar | |
Novice First Aid |
Condition: someone's health is less than 50% within 20 meters |
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Elite First Aid |
Condition: someone's health is less than 45% within 20 meters |
Nan Yang | |
Master First Aid |
Condition: someone's health is less than 40% within 20 meters |
Allen Carter | |
Novice Emergency Medical Technician | Condition: someone's health is less than 35% within 20 meters range: single |
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Elite Emergency Medical Technician |
Condition: someone's health is less than 30% within 20 meters |
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Master Emergency Medical Technician |
Condition: someone's health is less than 25% within 20 meters |
Allen Carter | |
Health Increase I | Basic health: +40 | ||
Health Increase II | Basic health: +80 | Hitomi Amasawa | |
Health Increase III | Basic health: +120 | Chen Zhen Ronaldo Sanchez | |
Defense Increase I | Basic defense: +14 | Moric Gahn | |
Defense Increase II | Basic defense: +27 | Aida Acosta | |
Defense Increase III | Basic defense: +40 | Chen Zhen Anjum Nahas | |
Defense Boost I |
Increase defense: 2% |
Lao Lei | |
Defense Boost II |
Increase defense: 4% |
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Defense Boost III |
Increase defense: 6% |
Ataro Baatar |
Colony Skills[ | ]
(1) Farming - Planters need not be skilled, however skilled managers and harvesters can significantly increase productivity. A Colony will only need one planter and harvester, thus all addition skilled labor should be assigned as managers.
(2) Medic - At most a colony may utilize three doctors with Allen Carter and Pleiades Zheng being well suit for the rolls. (Suggestion) Train Pleiades in [Medical Laboratory Technician] and have her train someone else in [Nurse Training].
(3) Prospectors - [Explore Training] decreases prospecting time, however the effect is minor and the yields insignificant compared to player's gathering and mining potential. Prospectors are stationed away from the colony while at work, and as such the colony does not benefit from any AOE skills while they are on duty. At most 5 prospectors can be assigned at once. They may be applied to individual Ques or all on the same one.
(4) Workers - Due to the limited number of colonist the player will likely play musical chairs with the workers. As suck it is beatifically to train them in all production skills. The player will likely use [Replication Training] the most, followed by [Strengthen Training], and then [Repair Training]. When considering time as a commodity, it is often more beneficial to just sell outdated gear rather than to recycle it, however towards End Game it does become practical to purchase high end gear simply to recycle it for rare resources.
Skill name | Skill description | Source NPC (story mode) | |
---|---|---|---|
Farming Training I | Crop maturity time: +10% | Sara Peterson | |
Farming Training II | Crop maturity time: +20% | Vera Novikova | |
Farming Training III | Crop maturity time: +30% | Tank Parson | |
Harvesting Training I | Crop yields: +4% | Sara Peterson | |
Harvesting Training II | Crop yields: +8% | Vera Novikova | |
Harvesting Training III | Crop yields: +12% | Tank Parson | |
Technology Training I | Basic R&D rate: +10% | ||
Technology Training II | Basic R&D rate: +20% | ||
Technology Training III | Basic R&D rate: ? | ||
Strengthen Training I | Basic Strengthen Rate: +10%
(Enhance Machine) |
Ava Azniv | |
Strengthen Training II | Basic Strengthen Rate: +20%
(Enhance Machine) |
Jenab Hashtag | |
Strengthen Training III | Basic Strengthen Rate: +30%
(Enhance Machine) |
Adisa Mostafa Michael Wiles | |
Repair Training I | Basic repair rate: 10% | Ava Azniv | |
Repair Training II | Basic repair rate: 20% | Jenab Hashtag | |
Repair Training III | Basic repair rate: 30% | Adisa Mostafa Michael Wiles | |
Recycling Training I | Basic recycle rate: 10% | Peter Asimov | |
Recycling Training II | Basic recycle rate: 20% | Jenab Hashtag | |
Recycling Training III | Basic recycle rate: 30% | Adisa Mostafa Michael Wiles | |
Replication Training I | Basic production rate: 10% | ||
Replication Training II | Basic production rate: 20% | Nan Yang | |
Replication Training III | Basic production rate: 30% | ||
Medical Laboratory Technician Training I | Examination time: -4% | ||
Medical Laboratory Technician Training II | Examination time: -6% | Pleiades Zheng | |
Medical Laboratory Technician Training III | Examination time: -8% | Allen Carter | |
Treatment Training I | Healing time: -4% | ||
Treatment Training II | Healing time: -6% | Pleiades Zheng | |
Treatment Training III | Healing time: -8% | Allen Carter | |
Nurse Training I | Stay time: -4% | Pleiades Zheng | |
Nurse Training II | Stay time: -6% | ||
Nurse Training III | Stay time: -8% | File:Jane Austen.png Jane Austen | |
Explore Training I | Collect Time: -4%
(Prospecting) |
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Explore Training II | Collect Time: -6%
(Prospecting) |
Agnes Copperfield | |
Explore Training III | Collect Time: -8%
(Prospecting) |
Hitomi Amasawa |