Planet Explorers Wiki

Info on versions and patch-notes of Planet Explorers

Version 1.1.3[ | ]


It's been a long time since the last update. And here's what we've been doing.

Version 1.1.3 changelist:

  • Changed the inertance of the default camera to 0(ps: old players need to tweak it yourselves in setting)
  • Fixed the bug that clicking tower defense button may lead to game crash in single player mode.
  • Fixed the bug that some materials show wrong number when repairing ISOs.
  • Fixed the bug that player can accomplish the Counterattack mission in adventure mode by destroying any one of PUJA camps.
  • Fixed the bug that clicking UI leads to game crash when player defends towers& mobs siege the city.
  • Delete the camera shake when player is in idle state.

Version 1.1.2[ | ]


Hey all, another patch in coming. We took a look at a lot of the co-op story issues and tried to fix as many as we can.

Version 1.1.2 changelist:

  • Fixed the display error of the Mctalk in multiplayer coop
  • Fixed issue where the Mctalk stays on the ground even after the take-off in multiplayer coop
  • Adjusted the collision of firebear nest in story mode, so that the firebear will not get stuck
  • Adjusted the following AI of NPCs, so that they will not teleport to your front
  • Fixed the issue in multiplayer story mode where the number of monsters and attacks in tower defense missions are different for each player
  • Fixed the bug that Pajan not showing up in last battle in multiplayer coop
  • Changed the mission structure of helping colonists to safety for multiplayer coop
  • Fixed the issue where vertical plane cannot be dragged to the lowest plane in creation system
  • Added the setting of aim sensitivity in options
  • Added the setting that players will know which mission they're doing after interacting with NPCs
  • Added the total bullet number in your bag aside of the existing bullet number in your weapon
  • Added store icons aside of merchants' name in multiplayer story mode
  • Added free perspective while running, press alt to do so
  • Changed the sorting rules of the ISO downloading from the workshop
  • Added the terrain numbers in the mini map in story mode
  • Adjusted the campfire model, so that it will not look like a giant one
  • Optimized the displaying of the building, so that the building will show up more smoothly
  • Optimized the frame rate in multiplayer coop

Version 1.1.1[ | ]


So we've had a couple of staff changes causing a delay of this release, mainly trying to find a mulitplayer programmer. Now that we've finally found one, we're starting our updates again, sorry for the rather long delay.

PE is content complete, but there's a lot of room for better user experience and less bugs, so we'll still be working on that. The next item on the list is to see if we can cut down on the stuttering.

Version 1.1.1 changelist:

  • Fixed monorail consistency issues in multiplayer
  • Fixed NPC store issue when buying from a second page and resetting to first page
  • Fixed Chen Zhen’s music playing too loud when approaching him a second time
  • Fixed sound settings not being applied correctly in the menu
  • Fixed not being able to shoot an arrow after crafting an arrow on the go
  • Fixed Gerdy still floating in her stasis tube sometimes in story mode
  • Fixed tower defense issue in multiplayer when the player fails when getting a little too far from the mission area
  • Fixed issue with item disappearing when moved to inventory from fast bar, only reappearing after refresh
  • Fixed bug with ISO numbers exporting wrong, causing the player not being able to get into the vehicle
  • Fixed issue with the currency resetting to the old meat currency after an event in the story mode
  • Fixed NPC cash not being saved in multiplayer
  • Fixed stuttering when firing a weapon for the first time
  • Tweaked time for getting on a monorail
  • Tweaked mission UI display to more easily display main missions and sidequests
  • Changed the display of friendly players to arrows on maps in multiplayer instead of a dot
  • Added ability to teleport to a friendly player by clicking on the player on the map in multiplayer
  • Added sleeping bag for coop story
  • Added a "track" option in the replicator to see what you're still missing for replicating an item

Version 1.1[ | ]


Hey everyone, here's latest build, it's mostly bug fixes. We've gathered a lot of data from players during this time to pin point some of the rarer crash bugs.

Version 1.1 changelist:

  • Fixed replicator filter not working sometimes
  • Fixed Xbox 360 controller dodge function not working
  • Fixed monorail stop time not synchronized in multiplayer
  • Fixed some items not being able to repair, upgrade, and recycle in multiplayer
  • Fixed around 40 crashes

Also, going forward, the price for the game will permanently drop to $14.99.

Version 1.0.9[ | ]


Another update is here. In this build, we mostly corrected some story issues.

Version 1.0.9 changelist:

  • Fixed issue with southern island mission
  • Fixed issue with adventure mode storyline
  • Fixed issue with monster wiki
  • Fixed issue with the last adventure mode story mission not being able to be completed
  • Fixed issue with NPC getting stuck in the colony
  • Fixed issue with repeating prompt when finishing tasks
  • Fixed issue with crashing while getting off a monster while in an attack animation
  • Fixed towns with cordial status not being able to be attacked again in adventure mode
  • Added two new achievements
  • Optimized connecting to the lobby and servers

Version[ | ]


Happy International Labour Day! In this release, we moved the official server to a 8G RAM server, which is much larger than the former one (4 G). It's faster and more stable now. So enjoy!

Version[ | ]


Fixed some immediate issues.

Version changelist:

  • Fixed repair machine not working in multiplayer
  • Fixed upgrade machine not working in multiplayer
  • Fixed recycle machine not working in multiplayer
  • Fixed not being able to enter Build mode servers
  • Fixed not being about to recruit Feroz to colony
  • Fixed random NPC teleporting issue

Version 1.0.8[ | ]


Hey everyone, a new build is here:

Version 1.0.8 changelist:

  • Fixed crash in store in adventure mode
  • Fixed not being able to complete a mission in multiplayer
  • Fixed bug in enhance machine
  • Fixed bug in building system
  • Fixed the dropping rate of the poisonous blood
  • Optimized the bug reporting system
  • Added Achievements on Steam
  • Added monster Kazma
  • Added monster Blue Dragon
  • Completed in game monster wiki

We'll continue to fix any issue that comes up as well as add more missions for the next build. We know there are still some small issues with the story mode, we'll be looking to fix these as well. We'll also release the stand alone version early next week.

Version[ | ]


This is a small patch v1.0.7.1. We've added several practical functions and fixed some bugs.

Version changelist:

  • Fixed displaying error in Chen's conversation script
  • Fixed the bug after fast travel while riding an animal
  • Fixed no gunshot sound effect while using ISO gun
  • Fixed save and load bug after riding animals at night
  • Fixed players able to ride the monsters in tower defense quest
  • Fixed the bug the dismissed followers will revive players
  • Fixed the monster biscuit quest incorrect display on map
  • Adjusted the riding position on ursus bear and lupus wolf
  • Adjusted the drop rate of the poisonous blood
  • Fixed crash while using ISO axe in tutorial
  • Added All Scripts Available for single player adventure in starting options
  • Added new scripts into All Scripts Available list.
  • Added monster idle time after canceling riding so that it doesn't attack the player right away

Version 1.0.7[ | ]


We’ve released the latest build of Planet Explorers on Steam. This version has the animal riding as well as some extra missions. This one took a lot longer than we planned as we decided to add in several new animals (in the end, only one made it in, it’s on one of the islands) and the animations took a while. We’ll add the rest of them in the next build.

Version 1.0.7 changelist:

  • Added trading card system on Steam
  • Added animal riding system in game (through Chen in story)
  • Added three more missions
  • Added a new monster boss
  • Added being able to select all scripts at world create in Adventure
  • Fixed the resource diplomacy mission not being able to repeat
  • Fixed bug in music player
  • Fixed items in inventory not being able to reorganize
  • Fixed players not being able to exchange items in multiplayer
  • Fixed bug in store page
  • Fixed bug in replicator
  • Fixed durability display error in Enhance machine and repair machine
  • Fixed UI bug in create mode under 2560 x 1440
  • Fixed multiple colony icon on map in multiplayer
  • Fixed the displaying error in storage box in multiplayer
  • Fixed several crash bugs
  • Optimized Chen’s background music.
  • Cleared and rebooted all the official servers

Version 1.0.6[ | ]


Hope everyone had a great time during the holidays. We wanted to add in riding animals in this build, but a few animation error delayed the release, so it will come in the next build. We have added in the music player, with that all the Kickstarter promises have been fulfilled. We are going to continue to fix bugs. We're also aiming to get 2 add on missions added in the next build involving the two islands off the Galileo Continent. We also have a few more animals to add.

Version 1.0.6 changelist:

  • Cleared and rebooted all the official servers
  • Fixed 10 crashes
  • Tweaked the maximum attack range for ISO swords
  • Fixed no ammo consumption for the follower's second inventory
  • Fixed NPC skill disappearing when reload save file after fast travel
  • Fixed the durability data in build system inconsistent with the data after the export
  • Fixed ISO turret and ISO cannon not working after being attacked by monsters
  • Fixed repair machine stop counting after fast traveling in story mode
  • Fixed training station not working
  • Fixed Mac player not able to log in multiplayer
  • Fixed no firing sound for the natives
  • Tweaked the dps of ISO weapons
  • Optimized Chen's background music (doesn't repeat as much)
  • Optimized mobile phone UI
  • Optimized the workshop download/upload interface in multiplayer
  • Optimized the interface after pressing ESC
  • Added a new side quest for Chen (to enable music for player)
  • Added the music player in game, can open Ogg, Wav, Flac, and Mp3 from local file, available in the phone
  • Added save function for Phone UI
  • Added UI save function when riding with a vehicle
  • Added UI save function in build mode
  • Added the consumption for fertilizer sprayer and manure sprayer in multiplayer

Version 1.0.5[ | ]


Another update. We didn’t add in the story elements that we wanted, still tweaking some issues with adding in story elements without causing save problems, so hopefully next time. We’re also adding in a music player next time. The 32 bit version is up…but it’s not stable yet, it crashes after about an hour, so we’re still tweaking that as well. Finally, we’ve started on testing out if the player can ride animals…still not sure if it’ll be in, but we have some ideas on how to accomplish it.

Version 1.0.5 changelist:

  • Fixed some crash bugs
  • Fixed font errors in message box
  • Fixed no sound for reloading and shooting when using ISO gun
  • Fixed the range of turrets when enemy players attack from out of range
  • Fixed repeated conversation in the tutorial
  • Fixed followers getting too many items when collecting
  • Fixed missing sentences for Andy
  • Fixed mission cannot be completed when attacking opposed camp in multiplayer
  • Fixed the ambush mission not triggering after Todd dies in multiplayer
  • Fixed the repair machine not working properly
  • Fixed reloading sound and firing sound not synchronizing with the animation in multiplayer
  • Fixed some missions not completing after a server restart in multiplayer adventure
  • Fixed the colony icon of the opposed camp being seen sometimes
  • Fixed NPC disappearing in colony
  • Fixed GRV ships mission cannot be completed in multiplayer
  • Fixed skill level of followers
  • Tweaked sound logic when in third person
  • Added the great sword and dagger to the creation system
  • Added 6 language fonts in game (including Russain, French, Spanish, Italian, Germany, and Portuguese. The translation in these language will function well in game)
  • Added background music for Chen
  • Added particle cannon script being sold by Percy Malik

Version 1.0.4[ | ]


A bunch of fixes this week. We fixed the skill tree resetting bug for real this time! We are also continuing to optimize the multiplayer code. Starting next build, we’ll be adding in more features and missions to the game. Once the current build stabilizes, we’ll be putting out the 32bit version and the standalone version on our site.

Also, we're resetting the official servers as the buildup is causing a lot of lag, we suggest that everyone playing on these servers save your buildings so that you won't lose them very easily.

Version 1.0.4 changelist:

  • Added stamina expenditure for axe and sword use
  • Added settings for getting ISOs in dungeon (you will get different ISOs based on the level of dungeon)
  • Fixed firing sound not synchronizing with the animation
  • Fixed skill tree data issue
  • Fixed spelling errors in UI
  • Fixed no transmitter script in adventure
  • Fixed items being sold in the wrong store
  • Fixed several UI crash bugs
  • Fixed the scroll bar in the repair machine not being able to scroll
  • Fixed NPC job title not being updated after player assigned jobs in Personnel
  • Fixed zero durability loss for ISOs in multiplayer
  • Fixed the usage of monster beacon in multiplayer (now a team can only place one monster beacon)
  • Fixed multiple players cannot proceed with multiple monster beacons at different locations in multiplayer
  • Fixed load file error when saving game after loading old saves in multiplayer
  • Fixed skill tree not being able to save in multiplayer
  • Fixed the data storage error for terrain and plants in multiplayer
  • Fixed NPC skills not being able to initialize in multiplayer story mode
  • Fixed multiple ashboxes in coop story
  • Fixed firebear shooting multiple fireballs in coop story
  • Fixed NPCs following other players in adventure multiplayer
  • Fixed Tariq fighting the Puja when he should be running away
  • Optimized ISO export in multiplayer
  • Optimized the network in multiplayer

Version 1.0.3[ | ]


Another small patch. We’re looking to add PS4 controller support as well.

Version 1.0.3 changelist:

  • Fixed crash bugs
  • Fixed multiplayer tower defense issues
  • Fixed passengers not synced up with the terrain in multiplayer
  • Fixed sometimes not being able to enter dungeon when latency is high
  • Tweaked items in multiplayer
  • Added ladder script to the first towns in adventure

Version 1.0.2[ | ]


Another small patch for bug fixing.

Version 1.0.2 changelist:

  • Fixed several crash bugs
  • Fixed training station not training sometimes
  • Fixed grass not showing up sometimes in multiplayer
  • Fixed armor duplication bug
  • Fixed skilltree getting cleared when the server updates (but it doesn't protect this time unfortunately)
  • Added tool tips to the mineral scanner

Version 1.0.1[ | ]


First patch! Another patch coming tomorrow. All saves should be safe, but if you ran into any issues, it’s recommended that you restart. We should solve most of the issues within this week, we just never had so many players going through everything, so we’re seeing some issues that are rare.

Version 1.0.1 changelist:

  • Fixed 10 crash bugs
  • Fixed not being able to get on the bike in multiplayer
  • Fixed Allen getting stuck sometimes with Gerdy
  • Fixed launcher text missing in Linux
  • Fixed no sound for learning scripts in multiplayer
  • Fixed pathfinding stuck using dungeon numbers when leave the dungeon
  • Tweaked easy mode numbers (so it’s a little more challenging)
  • Tweaked campfire sound

Version 1.0[ | ]


And here we are, after two and half years in Early Access, we’re finally ready to release the game on Steam. This does not mark the end of development for this title, we will continue to bug fix, tweak, and update this game for at least another half a year, after that it will depend on sales. We plan to continue to add more side stories to both adventure and story mode. We’re also looking into putting in features that were left out of the final build, such as animal riding.

In this build, we’ve opened up the language spreadsheet so that players can do translations into their own languages if they want (and then load that spreadsheet ingame), we’ll talk more about this in a couple of days.

We have found that there have been players who change numbers with a third party software in multiplayer games, giving them the ability to one hit kill other players. So, we added an anti-cheating mechanism. When we detect cheaters, he or she will be kicked from the game. If this persists for 3 times, he or she will be banned from multiplayer and reported to Steam. This is a new feature that we hastily put together, so we do need a lot of community input on if this is the right way to go and if it’s fair for everyone involved.

We’re also in the process of pushing out a demo for new players and the OST for tomorrow (or whenever Steam approves). The OST’s a DLC and will cost $3.99 on Steam. The 32 bit version of the game will be later this week or next.

Finally, we want to thank everyone who’s been with us throughout Early Access, without you, we wouldn’t have been able to be where we are today. There were a lot of rough spots throughout development, but we tried our hardest to make the game as well as we can make it. We hope you’ll enjoy it.

P.S. Please help us spread the word about this game, tell you favorite streamer, Youtuber, new media, everyone and anyone!

Version 1.0 changelist:

  • Fixed 4 crash bugs
  • Fixed large wheel not having any torque
  • Fixed AI still discharging an attack after it’s already been killed
  • Fixed Type 01 gloves discription
  • Fixed not being able to drag objects into the world after exiting the tutorial level
  • Fixed Language Art mission
  • Fixed vehicles sometimes bouncing players into the sky
  • Fixed NPC dying then becoming unresponsive
  • Fixed NPC store reselling fixing durability of items right away
  • Fixed assembly core being destroyed with one hit sometimes in multiplayer
  • Fixed colony not being damaged when its maker is offline in multiplayer
  • Fixed some voice over and text not matching up
  • Fixed passengers on vtols not being able to get off after it explodes in multiplayer
  • Fixed blocks sometimes not saving in multiplayer
  • Tweaked item order in inventory in multiplayer
  • Tweaked distance for picking up and logging
  • Tweaked training station UI
  • Tweaked NPC name UI
  • Tweaked vtol’s ability to stay level when moving forward with large engines
  • Tweaked infection rate when picking up poop to much lower
  • Tweaked the size of the McTalk’s support structure
  • Tweaked sounds
  • Tweaked tutorial
  • Tweaked colony repair numbers and items
  • Added anti-cheating mechanism in multiplayer
  • Added ability to change game location in Linux in OptionConfig.xml
  • Added option to have scripts or not in multiplayer when creating server

Beta 0.93[ | ]


Another small build that fixes some stuff.

Beta 0.93 changelist:

  • Fixed 1 crash bug
  • Fixed not being able to click on NPCs sometimes
  • Fixed helmet error 2042 issue
  • Fixed the town icon sometimes not appearing on the large map in adventure
  • Fixed ISOs from dungeons not seen by all players
  • Fixed environment sounds always sounding very close
  • Fixed penguin animations
  • Tweaked some sound effects
  • Tweaked tutorial level
  • Added skill tree tutorial text

Beta 0.92[ | ]


A small patch to fix some issues.

Beta 0.92 changelist:

  • Fixed 1 crash bug
  • Fixed door not opening
  • Fixed not being able to place monorail parts
  • Fixed not being able to get the colony mission sometimes in adventure
  • Fixed not being able to talk with Hitomi
  • Fixed towns and NPCs not appearing when you fly very fast in adventure
  • Fixed custom map multiplayer not working
  • Fixed GivenName issue in adventure mode
  • Tweaked NPC pathfinding in dungeons
  • Tweaked tutorial level
  • Tweaked dungeon footstep sounds
  • Added NPC voiceovers
  • Added dodge grenade behavior

Beta 0.91[ | ]


We’re motoring along with the bug fixes and tweaks. We know there are some balancing issues in adventure and will be going over them this week. There will probably be 2 more builds this week.

There is an extra bug where sometimes you can't talk with other NPCs (other than the mission giver) in adventure mode, we're still looking at it. And custom maps in multiplayer is currently not working, we're changing a little bit of code.

Beta 0.91 changelist:

  • Fixed 13 crash bugs
  • Fixed skill tree not causing the HP to rise in multiplayer
  • Fixed digging issue
  • Fixed opengl texture issue
  • Fixed follower gathering ability not working sometimes
  • Fixed not being able to send in the crash log in first person
  • Fixed duplication issue when the follower equip and unequip a weapon
  • Fixed Paja spawning after the end game battle
  • Fixed players being able to take story NPCs into dungeons in adventure
  • Fixed player character disappearing then appearing when falling very fast
  • Fixed opengl shadow issue
  • Fixed armor buffs not working in multiplayer
  • Fixed player getting crushed to death when fast traveling into a wall
  • Fixed trade post showing the wrong durability numbers
  • Fixed no invincibility after respawn in multiplayer
  • Fixed falling to death when sleeping
  • Fixed colony shield not hurting animals in multiplayer
  • Fixed human enemies shooting once then reloading
  • Fixed turret damage sound still playing after having picked it up
  • Fixed warbird range attacks being too high
  • Fixed followers not helping when attacking town buildings
  • Tweaked multiplayer so that players cannot build colonies in a town
  • Tweaked some sound levels
  • Tweaked some animal attack timing
  • Tweaked several spelling errors
  • Tweaked follower pathfinding inside dungeons
  • Tweaked loot drop in adventure so that more script gets dropped
  • Tweaked cave dungeon collision
  • Tweaked tutorial level
  • Tweaked adventure story mode script drops
  • Tweaked building model defense collision triggers
  • Tweaked town building HPs
  • Deleted NPC stamina UI (since it’s not needed)
  • Deleted the multiplayer points system and store
  • Added NPC farming skill so that farming becomes faster
  • Added invincibility after fast travel
  • Added armors from the multiplayer store to story and adventure modes
  • Added music to dungeons
  • Added more Andy talking points
  • Added Kickstarter ingame items (the codes will be sent over the next 2 days)
  • Added more voice overs
  • Added more cutscene animations

Beta 0.9[ | ]


And here we are, at beta 0.9, the game’s basically asset complete. We will now be aiming to get this game out in final form on November 7th. We wish we had more time in Early Access, but we’ve been in here a long time, and people are getting impatient (players, investors, development staff, you name it). Of course, final doesn’t mean the end of updates, far from it! That’ll be saved for another news post on our post-final plans. But right now, for the next couple of weeks it’ll be tweaks, bug fixes, polish, and more tweaks.

In general, we have gotten crash bugs down to a minimum (we’ve only received 5 new ones since the last build, and they were fixed). If you’re crashing to desktop, we will need you to submit your output log to us to figure out why it happened.

For Kickstarter supporters, we added your names into the game at all the crashed ships. You’re listed as Star X Corporation employees, who made the colony mission to Maria possible. The in game armor and weapon sets are done but we’re still working on the code, so you’ll get them next time.

Also, please, please, please(!) spread the word that Planet Explorers is hitting final. Tell your family and friends, Youtubers, news portals, message boards, everyone! We need all the help we can get since we sort of stayed off the grid during much of development. The sales of this game pretty much feeds our studio and all of our future games.

Beta 0.9 changelist:

  • Fixed several crash bugs
  • Fixed NPCs sometimes not using ISO guns
  • Fixed hitting Paja causing a drop in relations with the Puja
  • Fixed headless bandit leader
  • Fixed NPC following the player after a follow mission
  • Fixed NPCs not returning to town after a mission in multiplayer
  • Fixed multiplayer lobby music loudness not being controlled
  • Fixed texture flickering in opengl (by default Linux)
  • Fixed tutorial bugs
  • Fixed follow mission target right at where the player is in multiplayer adventure
  • Fixed colony NPC armor UI issue
  • Fixed various NPC store issues
  • Fixed some NPCs head outside the monorail when sitting
  • Fixed not all the correct sub-scripts are given when given a script
  • Fixed NPC assignment not saving correctly
  • Fixed enemy humans defensive and offensive numbers being wrong
  • Fixed enemy humans not wearing clothing sometimes
  • Fixed mission UI display issue after loading a game
  • Fixed voxel digging issue in first person when the player is close up to the voxel
  • Fixed players hearing vehicle sounds of other player even when far away in multiplayer
  • Fixed a background sound playing right after loading into the game
  • Fixed not foot mark after fast traveling in adventure
  • Fixed wind sound not playing
  • Fixed colonists saying their starving when there’s food in the storage
  • Fixed mouse locking when server gets closed while on a vehicle
  • Fixed turrets not firing when someone’s stealing them in survival multiplayer
  • Fixed not being able to get hit by Puja gun fire when sitting in a chair
  • Fixed fast travel after NPC death causing main storyline to break
  • Tweaked monster beacon strength
  • Tweaked flying robot attacks
  • Tweaked fish types in story mode so more are aggressive
  • Tweaked animation speed for melee attacks
  • Tweaked tutorial level, it’s way more hands on
  • Tweaked footstep sounds
  • Tweaked NPC inside pathfinding logic
  • Tweaked NPC spawn in adventure so that they appear closer to town
  • Tweaked Trade Post in the colony so that it sells everything from NPCs the player’s met
  • Tweaked colony enhancement machine UI
  • Tweaked replication speeds for materials (such as steel)
  • Tweaked animal relations
  • Tweaked NPC models
  • Tweaked NPC stores in adventure
  • Tweaked the number of dye needed to make pigments
  • Added more Andy talking points
  • Added new adventure missions
  • Added adventure storyline to multiplayer
  • Added armor buffs
  • Added Kickstarter supporter names ingame, check around the crashed ships and L1 section
  • Added more background sounds
  • Added more NPC sounds
  • Added more footstep sounds
  • Added follower voice overs
  • Added turret effects when damaged
  • Added prompt that ISOs can only be fixed in the colony
  • Added prompt that ISOs can only be upgraded in the colony
  • Added gathering dye to the Processing Facility
  • Added new entrances for the adventure dungeons

Beta 0.82[ | ]


Another small patch that fixes some crashes and bugs. Please note that we’re in the process of moving some single player adventure elements into multiplayer, that’s why there are some issues there. Please tell us when you hit or get hit by any of them.

Beta 0.82 changelist:

  • Fixed some crash bugs
  • Fixed some story bugs
  • Fixed some adventure bugs
  • Fixed animal movement bugs
  • Fixed Allen fighting animals while carrying Gerdy
  • Fixed NPC greeting sounding every time the talk UI comes up
  • Added 4 guns

Beta 0.81[ | ]


A patch to fix all the crash issues that we’ve received so far since b0.8. Next build should be this weekend.

Beta 0.81 changelist:

  • Fixed many crash bugs
  • Fixed colony repair costing too much
  • Fixed adventure missions not spawning enemies when the area is in water
  • Fixed no markers for robot fish in the Epiphany engine mission
  • Fixed some sounds being too loud
  • Fixed Andy playing wrong sound clips
  • Fixed fruit delivery mission Agnes display issue
  • Fixed colony issues with no eating, NPCs standing at the same spot, etc.
  • Fixed sound issue when a dialogue UI pops up
  • Fixed not being able to talk with a NPC after a while in adventure
  • Fixed Skyrunner rising off the ground when talking
  • Fixed picking up tradepost showing -1
  • Fixed tower defense situations being triggered while NPCs are talking
  • Fixed issue with losing control of vtols to the assault crafts mission
  • Changed some character dialogue in story
  • Modified some hair models
  • Modified some animations
  • Added more adventure missions
  • Added more NPC voice overs
  • Added NPC greetings and farewells
  • Added bending roads in adventure
  • Added animal wiki to adventure
  • Added colony explanations under help

Beta 0.8[ | ]


We’ve spent the last two weeks furiously fixing and tweaking stuff. Now that we’re not focusing on adding stuff, fixing and tweaking issues has become a lot easier. The new crash reporting function has helped us a lot. We’ve found that more than half of the bugs we’ve received are due to players loading old incompatible saves in adventure mode. As you know, we’re changing adventure mode with every build, so its saves are not safe until final. We do need everyone’s help in going through Story mode, we’re going through it everyday, but since it takes 15 hours at the fastest for a run through, finding bugs there is slow going. Our next build will be next week.

Beta 0.8 changelist:

  • Fixed many crash bugs
  • Fixed animals sleeping in dungeons
  • Fixed followers not following
  • Fixed author not able to reupload to Workshop
  • Fixed name and HP appearing very big in first person when looking up
  • Fixed scripts not in versus mode
  • Fixed memory leak when getting colony placement mission in adventure mode
  • Fixed trees falling over with one axe swing in multiplayer
  • Fixed Linux issues with Clear the Nest mission
  • Fixed Linux issues with Helping Gerdy mission
  • Fixed “not enough materials” UI bug when placing voxels
  • Fixed being able to pick up chair while sitting on it
  • Fixed followers circling when trying to help cut a tree on a slop
  • Fixed stair collisions for buildings
  • Fixed some tree models not having roots
  • Fixed Calling Home mission issues
  • Fixed player not being able to get up sometimes due to ragdoll
  • Fixed NPC that gives the mission being different from the one who receive it
  • Fixed birds not countering sometimes
  • Fixed sound stuttering
  • Fixed Rol not telling you she’ll join you if the player fast travels
  • Fixed training facility displaying “you can’t enter build mode”
  • Fixed multiple targets appearing on large map when in tower defense
  • Fixed crash when two players pick up an object at the same time in multiplayer
  • Fixed multiplayer recruit and release NPC bug
  • Fixed server being set to unlimited supplies on default
  • Fixed being able to delete empty saves
  • Fixed not being able to complete Gerdy missions from start game after the stasis tube
  • Fixed Andy popping up after fast travel
  • Fixed animals getting stuck on rocks sometimes
  • Fixed GRV boss HP being too high to see
  • Fixed protect objects increasing indefinitely in the colony UI
  • Fixed being able to hit own NPC in survival mode
  • Fixed not being able to see another player pulling out weapon in multiplayer
  • Fixed Botonist’s List mission cannot be completed
  • Fixed not being able to access diplomacy in the menu
  • Fixed no incubator given in the adventure story
  • Fixed recycle machine being able to replicate items
  • Fixed repair machine being able to replicate items
  • Fixed upgrade machine being able to replicate items
  • Fixed inaccurate guns for vehicles
  • Fixed Given_Name issue in adventure mode
  • Fixed multiple propellers on vehicles being too loud
  • Fixed not being able to repair the scuba mask
  • Fixed talking with NPC when the server turns off causing a crash
  • Fixed NPCs not appearing in the quarantine tent in story mode
  • Fixed adventure UI issue with the monster beacon in multiplayer
  • Fixed NPC voiceover stopping suddenly
  • Fixed issue with the save causing the NPCs to not be clickable
  • Tweaked bird range attacks
  • Tweaked the cost of the revival shot
  • Tweaked some player animations
  • Tweaked NPC revive time slower
  • Tweaked colony replicator so that it always leaves two spots for the player
  • Tweaked some mission rewards in story mode so players don’t have to collect these items again
  • Tweaked flora appearing beyond the terrain
  • Tweaked Character Creation UI
  • Tweaked alien town HP so they’re easier to destroy
  • Tweaked group ai attack so they don’t all swarm at the same time
  • Tweaked animal HP and ATK
  • Tweaked boss loot drops
  • Tweaked story NPC weapons
  • Tweaked adventure side quests
  • Tweaked adventure items and script distribution
  • Tweaked adventure shop items
  • Tweaked mini-map icon colors to match in game colors
  • Tweaked NPCs hitting members of the same team having too much effects
  • Tweaked robot count in the final battle
  • Tweaked in game models
  • Tweaked build mode close icon
  • Tweaked the amount of force received when blocking with a shield (ctrl)
  • Optimized NPC pathfinding on multi-floors
  • Added more Andy prompts in story mode
  • Added Andy voiceover
  • Added a new cave dungeon
  • Added function to hide old incompatible saves
  • Added laser rifle
  • Added NPC sprinting to catch up to prey
  • Added ability to sell scripts
  • Added ability to buy scripts from stores
  • Added NPC facing the player when talking
  • Added adventure tower defense enemy types
  • Added being able to shoot guns underwater
  • Added new diamond tools models
  • Added tool tips
  • Added enemy numbers selection on adventure map creation UI
  • Added more NPC voiceovers
  • Added more adventure story content

Beta 0.7[ | ]


We’ve added the final large new feature to the game in this build, which is the adventure single player mainline story addition. Players of course can ignore it and do what they have been doing in Adventure mode all along. Besides the storyline, we’ve also added new sidequests and enemy states to this mode. Now, this isn’t something complicated like in Civilization, but you will be able to destroy enemy towns or make peace with them. Some features are still missing (such as making peace) and will be in in the next build. All replication scripts have been taken out, so players will need to find them by doing missions or hit the dungeons. Also in this build, we’ve tweaked the strength of some of the boss animals, they’re probably a little too hard now. But please try it out and give us some feedback. We’re done adding in any major new features, so what awaits are tweaks (balance, animation, control, UI, player accessibility), bug fixes, and small additions (like more ambient sounds and npc sounds). We’re going through all the suggestions and feedback from players and will try to polish the game as much as possible before release.

Beta 0.7 changelog:

  • Fixed collision issues in the desert city
  • Fixed able to use Linux to start server under HeadlessServer (must install mono-runtime)
  • Fixed grass disappearing too slowly
  • Fixed iso guns disappearing in first person
  • Fixed mission UI not showing the target NPC portrait sometimes
  • Fixed hydrogen taking too much time to replicate
  • Fixed Paja ranged soldiers sometimes not fighting when close
  • Fixed Paja launcher center not having a door
  • Fixed animals lunging and not moving
  • Fixed NPC standing on his/her own body when dead
  • Fixed colony parts not counting for missions when they’re placed before the mission
  • Fixed sometimes player getting up slowly from ragdoll
  • Fixed 33 different UI bugs
  • Fixed many colony bugs
  • Optimized stuttering due to NPC spawning
  • Optimized tree generation
  • Optimized stuttering caused by antialiasing
  • Optimized Puja and Paja so that they don’t switch weapons so often
  • Optimized AI so that they don’t run into things as often
  • Tweaked NPC behavior so that they can get ammunition directly from the colony storage
  • Tweaked animal AI defense and HP (might be a little hard right now, still tweaking)
  • Tweaked replicator speed for handheld and colony
  • Added human enemies
  • Added ability to hide the small map
  • Added AI opting for range weapons first
  • Added AI group attacking different targets
  • Added AI calling for help
  • Added AI group retreating behavior
  • Added limitation to the amount of AI attacking the player at the same time in a group
  • Added adventure storyline for single player
  • Added new random missions for adventure mode
  • Added enemy states to the adventure map in single player
  • Added building ruins when a building is destroyed
  • Added UI guide for driving vehicles
  • Added dungeon with human enemies
  • Added more player made template ISOs
  • Can no longer continue game after a crash (which could cause more issues)
  • Can now send us the crash data after a crash

Beta 0.6[ | ]


We ran into some issues while adding a storyline to the adventure mode, so that has been pushed to the next build, again. But we’re getting pretty close there. Game balancing is also being focused on for the next build. For this build, we’ve fixed a lot of bugs, added some new things, and tweaked a bunch. The biggest change is with the replicator. We’re trying to separate the handheld replicator with the colony one. So that means we’re fine tuning the replication speed. The colony replicator with workers will be much, much faster than the handheld, this is still being worked on for the next build, so it’s not completely in yet. We hope to hear some feedback on this topic. Next build will be out next Friday-ish.

Beta 0.6 changelist:

  • Fixed follower UI and colony UI not being consistent
  • Fixed AI being indecisive
  • Fixed AI pausing before action
  • Fixed AI not being able to lunge while running
  • Fixed Puja putting away weapon before attacking another target
  • Fixed sound stuttering
  • Fixed NPCs in the colony chasing one animal
  • Fixed Michael being pulled back to the colony on the swamp mission
  • Fixed NPC money not renewing each day in multiplayer adventure
  • Fixed the dayu not dropping the fish tail and scales each time
  • Fixed not being able to change the image type on the large map
  • Fixed iso beds speeding up time in multiplayer
  • Fixed Rol and Kayla mission conflict when cancelling one of the missions
  • Fixed adventure mode NPC death in vehicle ragdoll issue
  • Fixed Peter’s eyes model issue
  • Fixed colony repair machine UI issue
  • Fixed range weapon and mission UI having conflict
  • Fixed tutorial crash
  • Fixed collision on some desert city ruins
  • Fixed some plants when grown cannot be clicked on
  • Fixed RQAnimation crash
  • Fixed Gerdy turning in the healing machine in multiplayer
  • Fixed not being able to dodge right away when wielding dual weapons
  • Fixed NPCs being sent to 0,0 in story coop
  • Fixed L1 section collision issues
  • Fixed follower NPC UI issue when changing armor
  • Fixed random NPC not having any ammunition when made follower
  • Fixed BTMonster crash
  • Fixed NPC following the wrong player in story coop
  • Fixed UI blocking mouse access bug
  • Optimized loading and spawning
  • Optimized ragdoll
  • Tweaked bird sounds so that the player gets warned when attacked
  • Tweaked sellers of items in storymode so that if a npc dies, someone will still have the item
  • Tweaked guide wording for build mode
  • Tweaked some NPC stats
  • Tweaked animal spawn in caves
  • Tweaked ambient sound distance
  • Tweaked fusion plant to more output
  • Tweaked NPCs so they don’t get hungry or sleepy when under attack
  • Tweaked block type textures (will add more later)
  • Tweaked the speed at which the replicator operates, more objects will take more time
  • Tweaked the monorail so the player can get on or off without pointing at the rail
  • Tweaked build mode free camera so it can also penetrate water
  • Added prompt for player when the game is using the integrated gpu instead of the stand alone gpu
  • Added organic fertilizer to adventure mode
  • Added work icon for the follower when he/she’s working
  • Added the heat pack (more advanced than torches)
  • Added UI sound effects
  • Added more sound effects
  • Added cancel to the replicator
  • Added controller enable option in Options
  • Added controller remapping
  • Added plants dropping pigments
  • Added more variety to NPC colony foods
  • Added Puja/Paja sounds
  • Added Paja weapons
  • Added more voiceovers
  • Added damaged (not destroyed) blocks in colony shield auto regenerate
  • Added 2 robot bosses to adventure mode
  • Added colony medical facility giving medicine to the storage
  • Added Chinese to the creation system

Beta 0.51[ | ]


Small small patch.

Beta 0.51 changelist:

  • Fixed Allen giving out multiple motorbikes
  • Fixed Peter confrontation mission

Beta 0.5[ | ]


This build came out a little earlier than expected, because we pushed the adventure mode and balancing changes to the next build, due to several issues in story that just couldn’t wait (namely the Allen Carter getting ported back to the colony issue at the Martian colony). We also did some tweaking to the start of the story mode so that players can get into the groove of the game much faster (by having Gerdy give out the bow and arrow and Allen give out a motorbike). Next build should be out around the 14th.

Beta 0.5 changelist:

  • Fixed scrambled adventure map
  • Fixed “destroy and see” mission not counting correctly in multiplayer
  • Fixed Allen Carter teleporting back to the colony during the rescue mission
  • Fixed character skin and hair color changing
  • Fixed aim issue in 4K
  • Fixed world map not showing completely in 4K
  • Fixed mouse position being off in 4K
  • Fixed colony change armor UI changing the shapes of characters or deleting them
  • Fixed some trees not shining when being planted
  • Fixed Chen shooting animation sliding
  • Fixed some NPC skills icons being wrong
  • Fixed after a switch to the Mari currency fast travel still using meat
  • Fixed adventure skill tree appearing in story mode
  • Fixed birds not being deleted in multiplayer even when the AI turns off
  • Fixed NPC ragdoll issue
  • Fixed NPC following doing back and forth sometimes
  • Fixed adventure difficulty changing to normal upon loading
  • Fixed vehicle weapons aim
  • Fixed follower robot not attacking ranged foes
  • Fixed Creation tooltips
  • Fixed ISO beds not working in multiplayer
  • Fixed NPC eye problems
  • Changed name of pivot to hinge in scripts
  • Changed Puja salad to native salad
  • Changed block textures
  • Tweaked Tariq mission so that players can fight the Pujans
  • Tweaked Peter mission so that players can fight the Pajans
  • Tweaked monster beacon animal spawn types
  • Tweaked McTalk structure placement distance
  • Tweaked the level of ambient sounds
  • Tweaked Andy ingame aid
  • Tweaked fatigue animation so that it’s further apart
  • Tweaked ISO weapon aim
  • Tweaked building UI so that icons grays out when in voxel building mode
  • Added prompt UI for when something is in the way of building
  • Added sound effects
  • Added cave pathfinding points in story mode
  • Added simple controller support
  • Added Kayla’s song
  • Added more NPC voiceovers
  • Added ISO motorcycle to Allen Carter mission
  • Added wooden bow and arrow to the weapons Gerdy gives

Beta 0.41[ | ]


A small patch.

Beta 0.41 changelist:

  • Fixed character transparency issue after death
  • Fixed NPC missing at 0,0 point when another NPC tries to find him/her
  • Fixed NPC some skills descriptions being wrong
  • Fixed NPCs not hitting Paja and Puja laying on the ground
  • Fixed blurry font being checked in options on default
  • Fixed random missions sometimes not saving correctly
  • Fixed processing facility workers suffocating
  • Fixed build mode instructions not consistant with actual controls
  • Fixed follower dying and not moving bug after getting released
  • Tweaked pickaxe speed so it’s faster
  • Tweaked monorail joints so that it auto adjust to obstacle height and delete trees in the path
  • Tweaked Andy guidance UI
  • Tweaked fish tail and scales to rare items
  • Tweaked colony animations
  • Added option for having prompt for gathering in options
  • Added ending cg
  • Added colony sound effects
  • Added Allen Carter voiceover

Beta 0.4[ | ]


In this build, we’ve continued to kill bugs and tweak issues. We added in a new tutorial system in Story mode so that new players will not be lost (it's a little wonky right now). For the next build, we’ll start the comprehensive balance tweaks and adventure mode storyline, it should be out around September 5th. We’re also looking at how to get the game working correctly in 4K, we finally got a 4K monitor in the studio.

Beta 0.4 changelist:

  • Fixed audio manager crash
  • Fixed colony network nullreference crash
  • Fixed behave runtime select weapon crash
  • Fixed bonepanel UI crash
  • Fixed not being able to change the brush from the quickbar in build mode
  • Fixed window not closing when exporting iso buildings
  • Fixed only seeing the weapons of a NPC and not the body
  • Fixed dash stuttering when turning camera very fast
  • Fixed Chen not joing colony if left at Giant Tree
  • Fixed Adisa eyes problem when in idle
  • Fixed players and NPCs not being able to use items in multiplayer on Linux
  • Tweaked andhera attack and defense, probably should avoid now
  • Tweaked story NPC missions so that they’re not prepetual
  • Tweaked disease system so players will know when you’re about to get sick and do something about it
  • Tweaked AI spawn map
  • Tweaked follow missions so that NPCs can also fast travel
  • Tweaked adventure terrain generation
  • Tweaked Calling Home mission
  • Tweaked lights in the tutorial level for better performance
  • Tweaked old effects
  • Tweaked vehicle attack power for cannons
  • Tweaked animal sounds
  • Tweaked animal spawn numbers a little lower
  • Tweaked shockwave gun so it takes more energy
  • Tweaked mouse pointer
  • Deleted some unidentified objects
  • Optimized group AI
  • Optimized AI physics
  • Optimized birds running into objects
  • Added new guidance for the Creations System
  • Added simple template ISOs to the Creations System
  • Added new effects
  • Added NPC skill advanced explorer icon
  • Added new Andy guidance system in game (can turn off in options, some bugs)
  • Added voiceovers for 5 NPCs
  • Added ISO parts descriptions
  • Added more ambient sounds
  • Added new NPC animations
  • Added new player animations
  • Added reloading a gun for NPCs

Beta 0.3[ | ]


An update that mostly patches up story bugs.

Beta 0.3 changelist:

  • Fixed fish swimming above water
  • Fixed mainline NPC not returning to give missions when being sent out as workers
  • Fixed character creator using a lot of memory
  • Fixed falling through the ground sometimes when fast travelling in adventure
  • Fixed talk icon not showing up for Allen Carter
  • Fixed replicator being able to replicate the number selected when a replication process is already going
  • Fixed replicator giving twice the amount of resources when pressing cancel during replication process
  • Fixed being able to delete the colony during an attack
  • Fixed build selection boxes affecting the camera
  • Fixed NPC chasing after birds without a usable weapon
  • Fixed Todd and Chen mission problem
  • Fixed colony mainline NPC waiting for a mission not being able to be assigned to a dweller
  • Fixed being able to pick up the campfire in Wiles’ camp infinitely and gaining charcoal in the process
  • Fixed no aid troops during a later battle
  • Fixed not being able to pick up ash boxes of some characters
  • Fixed colony attack animals sleeping when it’s night
  • Fixed the smoke not disappearing for the crashed lifeboat at the start
  • Fixed Rol sometimes following a player that just logged on into a coop story game
  • Fixed alien camp spawning too many aliens
  • Fixed NPCs not transferring enemy targets to other NPCs in a colony
  • Fixed gathering plants not precise in the tutorial
  • Fixed ISO weapon collision box inconsistency
  • Fixed vehicle bouncing into the air when hitting animal droppings
  • Fixed GRV mission sending the player to the swamp in one of the ships
  • Tweaked the monorail speed from 20 meters per second to 40
  • Tweaked monorail camera near clip
  • Tweaked NPC behavior so that he/she will prioritize range weapons
  • Tweaked some swamp animals so that they drop oil
  • Tweaked the character creation to also play the main menu music
  • Tweaked shockwave gun strength
  • Tweaked the way the build quickbar works
  • Tweaked animal spawn rates to more in story and adventure
  • Tweaked some animal projectile attacks
  • Tweaked the amount of birds spawned (less)
  • Tweaked quickbar number so that it’s always on top (still tweaking)
  • Optimized pathfinding
  • Changed launcher logo
  • Added more tooltips to the Creation Mode
  • Added anti-air cannons into multiplayer
  • Added new animation for some NPCs
  • Added vsync to all none ingame scenes
  • Added Kickstarter supporter names to the credits (tier $40 plus)

Beta 0.2[ | ]


We fixed a lot of issues found in 0.1 in this build. Now with this behind us, the next build will be out around the 22nd. For the next build, we’ll be improving the user experience for the Creations Editor as well as the game overall.

Beta 0.2 changelist:

  • Fixed monster beacons not disappearing sometimes
  • Fixed reticle not aimed at center in resolutions higher than 1080p
  • Fixed storage box causing movement and visual issues
  • Fixed Agnes dayu mission markers
  • Fixed disconnect from server issue
  • Fixed first person not able to correctly cut trees
  • Fixed linux memory issue
  • Fixed NPCs not being able to pathfind steeper slopes
  • Fixed NPC with little money showing “NPC_NAME”
  • Fixed Ataro stating not everyone’s in the colony yet
  • Fixed controller causing spinning (needs more testing)
  • Fixed not being able to pick up a torch
  • Fixed repairs costing too much
  • Fixed species wiki length and width numbers being switched
  • Fixed max replication numbers being wrong
  • Fixed background noises only playing once
  • Fixed numbers for Dayita turtle shells
  • Fixed not able to hit the GRV computer
  • Fixed Ava and Peter not returning to colony after the translations missions
  • Fixed Agnes getting stuck in the What Lies Beneath mission
  • Fixed Allen not being able to pick up Gerdy if she’s moved
  • Fixed colony showing two power plant tabs when one should be a nuclear reactor
  • Fixed other players not being able to grab items from the round storages players drop when they die
  • Fixed pressing the replicator construct button without selecting a script causing a crash
  • Fixed the first adventure mode mission pointing to another town
  • Fixed stairs not being able to lockon anymore after turning
  • Fixed not being able to right click on items with the build menu open
  • Fixed “under attack, can’t sleep”
  • Fixed headgear being in the wrong slot
  • Fixed Rol not following when conversation gets out of range
  • Fixed some skinning issues for armor
  • Fixed no random animals in linux
  • Fixed unable to right click items after using NPC shop
  • Fixed effects sounds not stopping after exiting vehicle
  • Fixed not being able to get one of Kayla’s missions
  • Fixed NPCs not firing range weapons at close range sometimes
  • Fixed being able to click on another character to talk when already talking with a character
  • Fixed colony being damaged without AI showing up
  • Fixed multiplayer logon issues
  • Fixed not being able to kill the marihare in the tutorial
  • Fixed laser turret tracking issue
  • Fixed all items being available in custom mode
  • Fixed NPC not moving after mission complete
  • Fixed Allen not displaying the talk icon when mouse overing him
  • Tweaked the distance in which birds follow
  • Tweaked armor defense numbers (very obvious now)
  • Tweaked Agnes fish mission to a side mission
  • Tweaked the building UI to be simpler and added a regular selection option
  • Tweaked the speed at which a player can get a disease
  • Tweaked dual swords swing speed
  • Tweaked raining in caves (if you move the camera fast, it will still rain some, can’t be helped, collision issue)
  • Tweaked building block defense numbers to much higher
  • Tweaked adventure mode terrain generation
  • Tweaked intro music
  • Tweaked world map
  • Tweaked NPC cave pathfinding
  • Optimized terrain generation
  • Added fertilizer sprayer script to adventure mode
  • Added the , and . keys for quickbar page toggle
  • Added followers moving away from digging UI boxes
  • Added wind sounds to mountain and volcano areas
  • Added more animal sounds
  • Added invincibility during cutscenes
  • Added music for Creations Editor
  • Added music for alien towns in adventure
  • Added more voiceovers
  • Added exclamation marks on the large map
  • Added doors to the Paja launch center model
  • Added the grappling hook to all modes
  • Added town names in adventure mode
  • Added tool tips to the Creations Editor

Beta 0.1[ | ]


It has been a long road, but we've finally entered beta. What beta means for us is that all the major technical and artistic assets are in game, it does not mean we're only going to balance and bug fix from now on. There are still much left to do. Some key items on our to do list during the beta:

Ingame aid - something like the Word paperclip, optional but should be very helpful for new players.

Adventure storyline - we'll be adding in a more mission based system to the adventure mode that ties up all the gameplay elements.

AI tweaks and additions - there are still several species and behaviors to be added, also lots of balancing to do.

Storyline tweaks - adding in more cutscenes and more animation to bring the story to life, also balancing.

Optimization - optimize the game where ever possible.

Balancing gameplay - tweaks on animation, damage, hp, armor, defense, where to buy stuff, etc.

Animation - polishing up animation

Make ISO site - attempt to make an official download site for ISOs.

Bugs - terminate all bugs.

32 bit - Make the game run decent enough on a 32 bit machine.

Our beta will not last long, we should be out of it in 1-2 months. Does beta mean that saves will be protected? For story mode, yes. For adventure, no. If you want to be completely safe as far as saves are concerned, please wait for the final in a bit. Now that we're in beta, we need all of your help to determine the best balance and find all the bugs. Please give us your feedback on our board or the Steam boards or email us!

For this build, we've fixed a ton of things and added a ton more. We're still working on the ending cg for the story mode, we will add that over the next two weeks. Here's a non-spoiler screenshot from it.

Beta 0.1 changelist:

  • Fixed animals being indecisive
  • Fixed 1000 missions issue
  • Fixed tree respawning upon reload in adventure mode
  • Fixed left mouse click once to cut a tree in the tutorial
  • Fixed grappling hook pulling the player underground
  • Fixed NPC not arriving at the destination on time during Ataro mission
  • Fixed able to get 3 followers while in colony
  • Fixed McTalk ship appearing on the ground after it's taken off
  • Fixed NPC face image appearing blank after alt-tab
  • Fixed Confrontation mission, where Peter's not moving
  • Fixed NPCs moving off when selling things
  • Fixed multiplayer movement stuttering
  • Fixed colony buildings getting damage without seeing enemies
  • Fixed blindatillo ground shake attack
  • Fixed not being able to receive a mission in multiplayer custom maps
  • Fixed colony being destroyed during the final battle causing NPCs to run for 0,0
  • Fixed player canceling reviving causing a UI issue during the last battle
  • Fixed follower getting smacked underground
  • Fixed flying vehicle causing name stuttering
  • Fixed getting teleported when talking to a NPC in the training center
  • Fixed random NPC head image issue
  • Fixed follower inventory issue in multiplayer
  • Fixed NPCs not being able to use ISO guns
  • Fixed first bullet of the fertilizer gun not working
  • Fixed the fertilizer sprayer blocking the view in first person
  • Fixed dropping a second colony in multiplayer causing a crash
  • Fixed not being able to place a second marker on the map in multiplayer
  • Fixed not being able to save very far grass in options
  • Fixed crash when quiting to main menu from the first mission in the tutorial
  • Fixed player camera zooming in very fast when hit by bullets
  • Fixed arrow keys binding
  • Fixed stairs not auto locking
  • Fixed a follower's current command changing after fast traveling
  • Fixed gathering plants distance and icon not being the same distance in the tutorial
  • Fixed Puja attacking with axe without a target
  • Fixed mobile turrets not auto attacking devilwolf groups
  • Fixed some animals not fading in and out correctly
  • Fixed various UI bugs
  • Fixed factory replicator numbers bug
  • Fixed initial NPC face not displaying in adventure mode
  • Fixed Puja backing into a wall while trying to get a better shot
  • Tweaked tutorial level for better instructions
  • Tweaked the default selection tool when building blocks (now just click, drag, and lift)
  • Tweaked initial digging animation to be faster
  • Tweaked NPC aiming to be more accurate
  • Tweaked glider drop speed
  • Tweaked adventure mode river render
  • Tweaked vehicle controls to be more stable and less bouncy
  • Tweaked missile lockon time (.4 seconds)
  • Tweaked mineral spawning too low in the ground in adventure mode
  • Tweaked the grappling hook's low aim
  • Tweaked mineral scanner to be able to zoom closer
  • Tweaked armor and comfort relationship
  • Tweaked NPC group behavior (no more entire colony chasing after one rabbit)
  • Tweaked NPC attack behavior (won't all dodge at the same time)
  • Tweaked pathfinding for AI to get out of corners
  • Tweaked animal amounts in forest and rainforest
  • Tweaked animal amounts in adventure mode
  • Tweaked adventure mode terrain generation
  • Tweaked animal collision so that it's harder to push them above player head
  • Tweaked the timing for double tap when dodging
  • Tweaked story mode rivers
  • Tweaked when the player gets a fever
  • Tweaked comfort and stamina relations, most actions will now use stamina, low comfort will cause stamina to regenerate slowly
  • Tweaked stamina and weapon relations, higher stamina will let the weapon swing faster, include ISO weapons (we'll add swing speed and damage relationship later)
  • Tweaked some UI icons
  • Tweaked how far mobile turrets can be placed
  • Tweaked grass types and placement
  • Optimized tree generation
  • Completed the story mode coop mode, should be able to play all the way to the end of the story
  • Deleted some legacy items now useless in gameplay
  • Added new logo to the main menu
  • Added new intro theme
  • Added damage to vehicle from running into objects or terrain at high speeds
  • Added dual wield swords (actual two hands this time)
  • Added storage box seller in story mode (Anjum)
  • Added vehicle auto cruise (middle mouse button)
  • Added custom map co-op (bugs included)
  • Added AI attacking building blocks
  • Added an animal wiki (talk to Agnes), still working on the texts
  • Added more voiceovers
  • Added new NPCs
  • Added new story locations in story mode
  • Added being able to see NPCs on the large map within a certain ranch after Rol's mission
  • Added more animal sounds
  • Added UI icons
  • Added laser turret script to story mode
  • Added comfort to the main UI
  • Added new NPC animations
  • Added several side missions
  • Added many new story terrain features
  • Added 3 new ores (titanium, lithium, diamonds)
  • Added new mineral deposits in story mode
  • Added new minerals to scanner
  • Added new cave systems in story mode
  • Added storyline messages UI
  • Added Paja/Puja airships
  • Added Paja/Puja airdrop troops
  • Added Paja/Puja ground to air cannons
  • Added roads between towns in adventure mode
  • Added random attacks on colony in story mode
  • Added random animal attacks on towns and colony in single player adventure mode
  • Added random Puja/Paja attacks on towns and colony in single player adventure mode
  • Added new adventure biomes
  • Added new specific biome color scheme for adventure mode
  • Added background music to adventure mode
  • Added credits (Kickstarter backers will go up next build)
  • Added colony NPC behavior schedule
  • Added fusion plant
  • Added falloff for range weapon damage
  • Added ability to pull players back into the dungeon if he/she somehow falls out

Previous versions[ | ]